core-lightning/connectd/multiplex.h

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#ifndef LIGHTNING_CONNECTD_MULTIPLEX_H
#define LIGHTNING_CONNECTD_MULTIPLEX_H
#include "config.h"
#include <ccan/short_types/short_types.h>
#include <common/crypto_state.h>
#include <common/msg_queue.h>
#include <common/node_id.h>
struct peer;
struct io_conn;
struct feature_set;
/* Take over peer_conn as peer->to_peer */
struct io_plan *multiplex_peer_setup(struct io_conn *peer_conn,
struct peer *peer);
/* Send this message to peer and disconnect. */
void multiplex_final_msg(struct peer *peer,
const u8 *final_msg TAKES);
/* Inject a message into the output stream. Unlike a raw msg_enqueue,
* this does io logging. */
void inject_peer_msg(struct peer *peer, const u8 *msg TAKES);
void setup_peer_gossip_store(struct peer *peer,
const struct feature_set *our_features,
const u8 *their_features);
/* When lightningd says to send a ping */
void send_manual_ping(struct daemon *daemon, const u8 *msg);
/* When lightningd says to send a custom message (from a plugin) */
void send_custommsg(struct daemon *daemon, const u8 *msg);
/* Lightningd wants to talk to you. */
void peer_connect_subd(struct daemon *daemon, const u8 *msg, int fd);
#endif /* LIGHTNING_CONNECTD_MULTIPLEX_H */