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46 lines
1.6 KiB
C#
46 lines
1.6 KiB
C#
using System;
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using System.Collections.Generic;
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using BTCPayServer.Lightning;
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namespace BTCPayApp.CommonServer;
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public partial class LightningPayment
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{
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public string PaymentHash { get; set; }
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public string? PaymentId { get; set; }
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public string? Preimage { get; set; }
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public string? Secret { get; set; }
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public bool Inbound { get; set; }
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public DateTimeOffset Timestamp { get; set; }
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public long Value { get; set; }
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public LightningPaymentStatus Status { get; set; }
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//you can have multiple requests generated for the same payment hash, but once you reveal the preimage, you should reject any attempt to pay the same payment hash
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public List<string> PaymentRequests { get; set; }
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}
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public class AppUserInfo
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{
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public string? UserId { get; set; }
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public string? Email { get; set; }
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public IEnumerable<string>? Roles { get; set; }
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public IEnumerable<AppUserStoreInfo>? Stores { get; set; }
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public static bool Equals(AppUserInfo? x, AppUserInfo? y)
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{
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if (ReferenceEquals(x, y)) return true;
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if (ReferenceEquals(x, null)) return false;
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if (ReferenceEquals(y, null)) return false;
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if (x.GetType() != y.GetType()) return false;
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return x.UserId == y.UserId && x.Email == y.Email && Equals(x.Roles, y.Roles) && Equals(x.Stores, y.Stores);
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}
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}
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public class AppUserStoreInfo
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{
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public string? Id { get; set; }
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public string? Name { get; set; }
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public string? RoleId { get; set; }
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public bool Archived { get; set; }
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public IEnumerable<string>? Permissions { get; set; }
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}
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