mirror of
https://github.com/btcpayserver/btcpayserver.git
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* Crowfund : Add Buyer information / Additional information(forms) like POS * PR 5659 - changes * Cleanups * fix perk * Crowdfund form tests * Add Selenium test for Crowfund * Selenium update * update Selenium * selenium update * update selenium * Test fixes and view improvements * Cleanups * do not use hacky form element for form detection --------- Co-authored-by: nisaba <infos@nisaba.solutions> Co-authored-by: Dennis Reimann <mail@dennisreimann.de> Co-authored-by: Kukks <evilkukka@gmail.com>
95 lines
4.8 KiB
C#
95 lines
4.8 KiB
C#
using System;
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namespace BTCPayServer.Services.Apps
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{
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public class CrowdfundSettings
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{
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public string Title { get; set; }
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public string Description { get; set; }
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public bool Enabled { get; set; } = true;
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public DateTime? StartDate { get; set; }
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public DateTime? EndDate { get; set; }
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public string TargetCurrency { get; set; }
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decimal? _TargetAmount;
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public decimal? TargetAmount
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{
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get
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{
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// In the past, target amount might have been 0, creating exception
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if (_TargetAmount is decimal v && v == 0.0m)
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return null;
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return _TargetAmount;
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}
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set
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{
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_TargetAmount = value;
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}
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}
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public bool EnforceTargetAmount { get; set; }
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public string CustomCSSLink { get; set; }
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public string MainImageUrl { get; set; }
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public string NotificationUrl { get; set; }
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public string Tagline { get; set; }
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public string EmbeddedCSS { get; set; }
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public string PerksTemplate { get; set; }
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public bool DisqusEnabled { get; set; }
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public bool SoundsEnabled { get; set; }
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public string DisqusShortname { get; set; }
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public bool AnimationsEnabled { get; set; }
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public int ResetEveryAmount { get; set; } = 1;
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public CrowdfundResetEvery ResetEvery { get; set; } = CrowdfundResetEvery.Never;
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[Obsolete("Use AppData.TagAllInvoices instead")]
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public bool UseAllStoreInvoices { get; set; }
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public bool DisplayPerksRanking { get; set; }
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public bool DisplayPerksValue { get; set; }
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public bool SortPerksByPopularity { get; set; }
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public string FormId { get; set; } = null;
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public string[] AnimationColors { get; set; } =
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{
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"#FF6138", "#FFBE53", "#2980B9", "#282741"
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};
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public string[] Sounds { get; set; } =
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{
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"https://github.com/ClaudiuHKS/AdvancedQuakeSounds/tree/master/sound/AQS/dominating.wav",
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"https://github.com/ClaudiuHKS/AdvancedQuakeSounds/tree/master/sound/AQS/doublekill.wav",
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"https://github.com/ClaudiuHKS/AdvancedQuakeSounds/tree/master/sound/AQS/doublekill2.wav",
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"https://github.com/ClaudiuHKS/AdvancedQuakeSounds/tree/master/sound/AQS/eagleeye.wav",
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"https://github.com/ClaudiuHKS/AdvancedQuakeSounds/tree/master/sound/AQS/firstblood.wav",
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"https://github.com/ClaudiuHKS/AdvancedQuakeSounds/tree/master/sound/AQS/firstblood2.wav",
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"https://github.com/ClaudiuHKS/AdvancedQuakeSounds/tree/master/sound/AQS/firstblood3.wav",
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"https://github.com/ClaudiuHKS/AdvancedQuakeSounds/tree/master/sound/AQS/godlike.wav",
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"https://github.com/ClaudiuHKS/AdvancedQuakeSounds/tree/master/sound/AQS/hattrick.wav",
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"https://github.com/ClaudiuHKS/AdvancedQuakeSounds/tree/master/sound/AQS/headhunter.wav",
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"https://github.com/ClaudiuHKS/AdvancedQuakeSounds/tree/master/sound/AQS/headshot.wav",
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"https://github.com/ClaudiuHKS/AdvancedQuakeSounds/tree/master/sound/AQS/headshot2.wav",
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"https://github.com/ClaudiuHKS/AdvancedQuakeSounds/tree/master/sound/AQS/headshot3.wav",
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"https://github.com/ClaudiuHKS/AdvancedQuakeSounds/tree/master/sound/AQS/holyshit.wav",
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"https://github.com/ClaudiuHKS/AdvancedQuakeSounds/tree/master/sound/AQS/killingspree.wav",
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"https://github.com/ClaudiuHKS/AdvancedQuakeSounds/tree/master/sound/AQS/ludicrouskill.wav",
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"https://github.com/ClaudiuHKS/AdvancedQuakeSounds/tree/master/sound/AQS/megakill.wav",
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"https://github.com/ClaudiuHKS/AdvancedQuakeSounds/tree/master/sound/AQS/monsterkill.wav",
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"https://github.com/ClaudiuHKS/AdvancedQuakeSounds/tree/master/sound/AQS/multikill.wav",
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"https://github.com/ClaudiuHKS/AdvancedQuakeSounds/tree/master/sound/AQS/ownage.wav",
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"https://github.com/ClaudiuHKS/AdvancedQuakeSounds/tree/master/sound/AQS/payback.wav",
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"https://github.com/ClaudiuHKS/AdvancedQuakeSounds/tree/master/sound/AQS/rampage.wav",
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"https://github.com/ClaudiuHKS/AdvancedQuakeSounds/tree/master/sound/AQS/teamkiller.wav",
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"https://github.com/ClaudiuHKS/AdvancedQuakeSounds/tree/master/sound/AQS/triplekill.wav",
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"https://github.com/ClaudiuHKS/AdvancedQuakeSounds/tree/master/sound/AQS/ultrakill.wav",
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"https://github.com/ClaudiuHKS/AdvancedQuakeSounds/tree/master/sound/AQS/unstoppable.wav",
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"https://github.com/ClaudiuHKS/AdvancedQuakeSounds/tree/master/sound/AQS/whickedsick.wav"
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};
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}
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public enum CrowdfundResetEvery
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{
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Never,
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Hour,
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Day,
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Month,
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Year
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}
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}
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