/* * jQuery Easing v1.4.1 - http://gsgd.co.uk/sandbox/jquery/easing/ * Open source under the BSD License. * Copyright © 2008 George McGinley Smith * All rights reserved. * https://raw.github.com/gdsmith/jquery-easing/master/LICENSE */ (function (factory) { if (typeof define === "function" && define.amd) { define(['jquery'], function ($) { return factory($); }); } else if (typeof module === "object" && typeof module.exports === "object") { exports = factory(require('jquery')); } else { factory(jQuery); } })(function ($) { // Preserve the original jQuery "swing" easing as "jswing" $.easing.jswing = $.easing.swing; var pow = Math.pow, sqrt = Math.sqrt, sin = Math.sin, cos = Math.cos, PI = Math.PI, c1 = 1.70158, c2 = c1 * 1.525, c3 = c1 + 1, c4 = (2 * PI) / 3, c5 = (2 * PI) / 4.5; // x is the fraction of animation progress, in the range 0..1 function bounceOut(x) { var n1 = 7.5625, d1 = 2.75; if (x < 1 / d1) { return n1 * x * x; } else if (x < 2 / d1) { return n1 * (x -= (1.5 / d1)) * x + 0.75; } else if (x < 2.5 / d1) { return n1 * (x -= (2.25 / d1)) * x + 0.9375; } else { return n1 * (x -= (2.625 / d1)) * x + 0.984375; } } $.extend($.easing, { def: 'easeOutQuad', swing: function (x) { return $.easing[$.easing.def](x); }, easeInQuad: function (x) { return x * x; }, easeOutQuad: function (x) { return 1 - (1 - x) * (1 - x); }, easeInOutQuad: function (x) { return x < 0.5 ? 2 * x * x : 1 - pow(-2 * x + 2, 2) / 2; }, easeInCubic: function (x) { return x * x * x; }, easeOutCubic: function (x) { return 1 - pow(1 - x, 3); }, easeInOutCubic: function (x) { return x < 0.5 ? 4 * x * x * x : 1 - pow(-2 * x + 2, 3) / 2; }, easeInQuart: function (x) { return x * x * x * x; }, easeOutQuart: function (x) { return 1 - pow(1 - x, 4); }, easeInOutQuart: function (x) { return x < 0.5 ? 8 * x * x * x * x : 1 - pow(-2 * x + 2, 4) / 2; }, easeInQuint: function (x) { return x * x * x * x * x; }, easeOutQuint: function (x) { return 1 - pow(1 - x, 5); }, easeInOutQuint: function (x) { return x < 0.5 ? 16 * x * x * x * x * x : 1 - pow(-2 * x + 2, 5) / 2; }, easeInSine: function (x) { return 1 - cos(x * PI / 2); }, easeOutSine: function (x) { return sin(x * PI / 2); }, easeInOutSine: function (x) { return -(cos(PI * x) - 1) / 2; }, easeInExpo: function (x) { return x === 0 ? 0 : pow(2, 10 * x - 10); }, easeOutExpo: function (x) { return x === 1 ? 1 : 1 - pow(2, -10 * x); }, easeInOutExpo: function (x) { return x === 0 ? 0 : x === 1 ? 1 : x < 0.5 ? pow(2, 20 * x - 10) / 2 : (2 - pow(2, -20 * x + 10)) / 2; }, easeInCirc: function (x) { return 1 - sqrt(1 - pow(x, 2)); }, easeOutCirc: function (x) { return sqrt(1 - pow(x - 1, 2)); }, easeInOutCirc: function (x) { return x < 0.5 ? (1 - sqrt(1 - pow(2 * x, 2))) / 2 : (sqrt(1 - pow(-2 * x + 2, 2)) + 1) / 2; }, easeInElastic: function (x) { return x === 0 ? 0 : x === 1 ? 1 : -pow(2, 10 * x - 10) * sin((x * 10 - 10.75) * c4); }, easeOutElastic: function (x) { return x === 0 ? 0 : x === 1 ? 1 : pow(2, -10 * x) * sin((x * 10 - 0.75) * c4) + 1; }, easeInOutElastic: function (x) { return x === 0 ? 0 : x === 1 ? 1 : x < 0.5 ? -(pow(2, 20 * x - 10) * sin((20 * x - 11.125) * c5)) / 2 : pow(2, -20 * x + 10) * sin((20 * x - 11.125) * c5) / 2 + 1; }, easeInBack: function (x) { return c3 * x * x * x - c1 * x * x; }, easeOutBack: function (x) { return 1 + c3 * pow(x - 1, 3) + c1 * pow(x - 1, 2); }, easeInOutBack: function (x) { return x < 0.5 ? (pow(2 * x, 2) * ((c2 + 1) * 2 * x - c2)) / 2 : (pow(2 * x - 2, 2) * ((c2 + 1) * (x * 2 - 2) + c2) + 2) / 2; }, easeInBounce: function (x) { return 1 - bounceOut(1 - x); }, easeOutBounce: bounceOut, easeInOutBounce: function (x) { return x < 0.5 ? (1 - bounceOut(1 - 2 * x)) / 2 : (1 + bounceOut(2 * x - 1)) / 2; } }); });