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https://github.com/btcpayserver/btcpayserver.git
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Do not use Random
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parent
1fc114fec7
commit
af9d896510
2 changed files with 2 additions and 4 deletions
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@ -350,13 +350,12 @@ namespace BTCPayServer.Payments.PayJoin
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&& feeOutputIndex < newTx.Outputs.Count
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&& feeOutputIndex < newTx.Outputs.Count
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&& !isOurOutput.Contains(newTx.Outputs[feeOutputIndex])
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&& !isOurOutput.Contains(newTx.Outputs[feeOutputIndex])
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? newTx.Outputs[feeOutputIndex] : null;
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? newTx.Outputs[feeOutputIndex] : null;
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var rand = new Random();
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int senderInputCount = newTx.Inputs.Count;
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int senderInputCount = newTx.Inputs.Count;
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foreach (var selectedUTXO in selectedUTXOs.Select(o => o.Value))
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foreach (var selectedUTXO in selectedUTXOs.Select(o => o.Value))
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{
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{
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contributedAmount += (Money)selectedUTXO.Value;
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contributedAmount += (Money)selectedUTXO.Value;
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var newInput = newTx.Inputs.Add(selectedUTXO.Outpoint);
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var newInput = newTx.Inputs.Add(selectedUTXO.Outpoint);
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newInput.Sequence = newTx.Inputs[rand.Next(0, senderInputCount)].Sequence;
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newInput.Sequence = newTx.Inputs[(int)(RandomUtils.GetUInt32() % senderInputCount)].Sequence;
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}
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}
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ourNewOutput.Value += contributedAmount;
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ourNewOutput.Value += contributedAmount;
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var minRelayTxFee = this._dashboard.Get(network.CryptoCode).Status.BitcoinStatus?.MinRelayTxFee ??
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var minRelayTxFee = this._dashboard.Get(network.CryptoCode).Status.BitcoinStatus?.MinRelayTxFee ??
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@ -52,11 +52,10 @@ namespace BTCPayServer.Security.Bitpay
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// It is legacy support and Bitpay generate string of unknown format, trying to replicate them
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// It is legacy support and Bitpay generate string of unknown format, trying to replicate them
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// as good as possible. The string below got generated for me.
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// as good as possible. The string below got generated for me.
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var chars = "ERo0vkBMOYhyU0ZHvirCplbLDIGWPdi1ok77VnW7QdE";
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var chars = "ERo0vkBMOYhyU0ZHvirCplbLDIGWPdi1ok77VnW7QdE";
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var rand = new Random(Math.Abs(RandomUtils.GetInt32()));
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var generated = new char[chars.Length];
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var generated = new char[chars.Length];
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for (int i = 0; i < generated.Length; i++)
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for (int i = 0; i < generated.Length; i++)
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{
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{
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generated[i] = chars[rand.Next(0, generated.Length)];
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generated[i] = chars[(int)(RandomUtils.GetUInt32() % generated.Length)];
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}
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}
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using (var ctx = _Factory.CreateContext())
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using (var ctx = _Factory.CreateContext())
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