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https://github.com/btclock/btclock_v3.git
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Improve rev. B startup flow, webUI fixes
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@ -1 +1 @@
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Subproject commit 59e2750cf3bc53958f9714d0daf8d26b9d1b441f
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Subproject commit 124c810e291a0c642da619f3c00109240c7a061a
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@ -746,7 +746,6 @@ void setupFrontlight()
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preferences.putBool("flFlashOnUpd", false);
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preferences.putBool("flFlashOnUpd", false);
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}
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}
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frontlightFadeInAll(preferences.getUInt("flEffectDelay"), true);
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}
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}
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float getLightLevel() {
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float getLightLevel() {
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@ -159,7 +159,8 @@ void frontlightFadeOutAll(int flDelayTime, bool staggered)
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flInTransition = false;
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flInTransition = false;
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}
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}
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std::vector<uint16_t> frontlightGetStatus() {
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std::vector<uint16_t> frontlightGetStatus()
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{
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std::vector<uint16_t> statuses;
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std::vector<uint16_t> statuses;
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for (int ledPin = 1; ledPin <= NUM_SCREENS; ledPin++)
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for (int ledPin = 1; ledPin <= NUM_SCREENS; ledPin++)
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{
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{
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@ -171,7 +172,8 @@ std::vector<uint16_t> frontlightGetStatus() {
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return statuses;
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return statuses;
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}
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}
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bool frontlightIsOn() {
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bool frontlightIsOn()
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{
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return frontlightOn;
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return frontlightOn;
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}
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}
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@ -223,6 +225,9 @@ void ledTask(void *parameter)
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switch (ledTaskParams)
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switch (ledTaskParams)
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{
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{
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case LED_POWER_TEST:
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case LED_POWER_TEST:
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#ifdef HAS_FRONTLIGHT
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frontlightFadeInAll(preferences.getUInt("flEffectDelay"), true);
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#endif
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ledRainbow(20);
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ledRainbow(20);
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pixels.clear();
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pixels.clear();
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break;
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break;
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