btcd/blockchain/checkpoints.go
Calvin Kim ba5407615d multi: Run gofmt on the entire repository
The doc formatting changes introduced in the recent go version is
increasing the diff for all of the new commits.  Formatting it all in
this commit will help the readability of future PRs by reducing the
diff.
2023-06-21 22:31:09 +09:00

262 lines
8.8 KiB
Go

// Copyright (c) 2013-2016 The btcsuite developers
// Use of this source code is governed by an ISC
// license that can be found in the LICENSE file.
package blockchain
import (
"fmt"
"time"
"github.com/btcsuite/btcd/btcutil"
"github.com/btcsuite/btcd/chaincfg"
"github.com/btcsuite/btcd/chaincfg/chainhash"
"github.com/btcsuite/btcd/txscript"
)
// CheckpointConfirmations is the number of blocks before the end of the current
// best block chain that a good checkpoint candidate must be.
const CheckpointConfirmations = 2016
// newHashFromStr converts the passed big-endian hex string into a
// chainhash.Hash. It only differs from the one available in chainhash in that
// it ignores the error since it will only (and must only) be called with
// hard-coded, and therefore known good, hashes.
func newHashFromStr(hexStr string) *chainhash.Hash {
hash, _ := chainhash.NewHashFromStr(hexStr)
return hash
}
// Checkpoints returns a slice of checkpoints (regardless of whether they are
// already known). When there are no checkpoints for the chain, it will return
// nil.
//
// This function is safe for concurrent access.
func (b *BlockChain) Checkpoints() []chaincfg.Checkpoint {
return b.checkpoints
}
// HasCheckpoints returns whether this BlockChain has checkpoints defined.
//
// This function is safe for concurrent access.
func (b *BlockChain) HasCheckpoints() bool {
return len(b.checkpoints) > 0
}
// LatestCheckpoint returns the most recent checkpoint (regardless of whether it
// is already known). When there are no defined checkpoints for the active chain
// instance, it will return nil.
//
// This function is safe for concurrent access.
func (b *BlockChain) LatestCheckpoint() *chaincfg.Checkpoint {
if !b.HasCheckpoints() {
return nil
}
return &b.checkpoints[len(b.checkpoints)-1]
}
// verifyCheckpoint returns whether the passed block height and hash combination
// match the checkpoint data. It also returns true if there is no checkpoint
// data for the passed block height.
func (b *BlockChain) verifyCheckpoint(height int32, hash *chainhash.Hash) bool {
if !b.HasCheckpoints() {
return true
}
// Nothing to check if there is no checkpoint data for the block height.
checkpoint, exists := b.checkpointsByHeight[height]
if !exists {
return true
}
if !checkpoint.Hash.IsEqual(hash) {
return false
}
log.Infof("Verified checkpoint at height %d/block %s", checkpoint.Height,
checkpoint.Hash)
return true
}
// findPreviousCheckpoint finds the most recent checkpoint that is already
// available in the downloaded portion of the block chain and returns the
// associated block node. It returns nil if a checkpoint can't be found (this
// should really only happen for blocks before the first checkpoint).
//
// This function MUST be called with the chain lock held (for reads).
func (b *BlockChain) findPreviousCheckpoint() (*blockNode, error) {
if !b.HasCheckpoints() {
return nil, nil
}
// Perform the initial search to find and cache the latest known
// checkpoint if the best chain is not known yet or we haven't already
// previously searched.
checkpoints := b.checkpoints
numCheckpoints := len(checkpoints)
if b.checkpointNode == nil && b.nextCheckpoint == nil {
// Loop backwards through the available checkpoints to find one
// that is already available.
for i := numCheckpoints - 1; i >= 0; i-- {
node := b.index.LookupNode(checkpoints[i].Hash)
if node == nil || !b.bestChain.Contains(node) {
continue
}
// Checkpoint found. Cache it for future lookups and
// set the next expected checkpoint accordingly.
b.checkpointNode = node
if i < numCheckpoints-1 {
b.nextCheckpoint = &checkpoints[i+1]
}
return b.checkpointNode, nil
}
// No known latest checkpoint. This will only happen on blocks
// before the first known checkpoint. So, set the next expected
// checkpoint to the first checkpoint and return the fact there
// is no latest known checkpoint block.
b.nextCheckpoint = &checkpoints[0]
return nil, nil
}
// At this point we've already searched for the latest known checkpoint,
// so when there is no next checkpoint, the current checkpoint lockin
// will always be the latest known checkpoint.
if b.nextCheckpoint == nil {
return b.checkpointNode, nil
}
// When there is a next checkpoint and the height of the current best
// chain does not exceed it, the current checkpoint lockin is still
// the latest known checkpoint.
if b.bestChain.Tip().height < b.nextCheckpoint.Height {
return b.checkpointNode, nil
}
// We've reached or exceeded the next checkpoint height. Note that
// once a checkpoint lockin has been reached, forks are prevented from
// any blocks before the checkpoint, so we don't have to worry about the
// checkpoint going away out from under us due to a chain reorganize.
// Cache the latest known checkpoint for future lookups. Note that if
// this lookup fails something is very wrong since the chain has already
// passed the checkpoint which was verified as accurate before inserting
// it.
checkpointNode := b.index.LookupNode(b.nextCheckpoint.Hash)
if checkpointNode == nil {
return nil, AssertError(fmt.Sprintf("findPreviousCheckpoint "+
"failed lookup of known good block node %s",
b.nextCheckpoint.Hash))
}
b.checkpointNode = checkpointNode
// Set the next expected checkpoint.
checkpointIndex := -1
for i := numCheckpoints - 1; i >= 0; i-- {
if checkpoints[i].Hash.IsEqual(b.nextCheckpoint.Hash) {
checkpointIndex = i
break
}
}
b.nextCheckpoint = nil
if checkpointIndex != -1 && checkpointIndex < numCheckpoints-1 {
b.nextCheckpoint = &checkpoints[checkpointIndex+1]
}
return b.checkpointNode, nil
}
// isNonstandardTransaction determines whether a transaction contains any
// scripts which are not one of the standard types.
func isNonstandardTransaction(tx *btcutil.Tx) bool {
// Check all of the output public key scripts for non-standard scripts.
for _, txOut := range tx.MsgTx().TxOut {
scriptClass := txscript.GetScriptClass(txOut.PkScript)
if scriptClass == txscript.NonStandardTy {
return true
}
}
return false
}
// IsCheckpointCandidate returns whether or not the passed block is a good
// checkpoint candidate.
//
// The factors used to determine a good checkpoint are:
// - The block must be in the main chain
// - The block must be at least 'CheckpointConfirmations' blocks prior to the
// current end of the main chain
// - The timestamps for the blocks before and after the checkpoint must have
// timestamps which are also before and after the checkpoint, respectively
// (due to the median time allowance this is not always the case)
// - The block must not contain any strange transaction such as those with
// nonstandard scripts
//
// The intent is that candidates are reviewed by a developer to make the final
// decision and then manually added to the list of checkpoints for a network.
//
// This function is safe for concurrent access.
func (b *BlockChain) IsCheckpointCandidate(block *btcutil.Block) (bool, error) {
b.chainLock.RLock()
defer b.chainLock.RUnlock()
// A checkpoint must be in the main chain.
node := b.index.LookupNode(block.Hash())
if node == nil || !b.bestChain.Contains(node) {
return false, nil
}
// Ensure the height of the passed block and the entry for the block in
// the main chain match. This should always be the case unless the
// caller provided an invalid block.
if node.height != block.Height() {
return false, fmt.Errorf("passed block height of %d does not "+
"match the main chain height of %d", block.Height(),
node.height)
}
// A checkpoint must be at least CheckpointConfirmations blocks
// before the end of the main chain.
mainChainHeight := b.bestChain.Tip().height
if node.height > (mainChainHeight - CheckpointConfirmations) {
return false, nil
}
// A checkpoint must be have at least one block after it.
//
// This should always succeed since the check above already made sure it
// is CheckpointConfirmations back, but be safe in case the constant
// changes.
nextNode := b.bestChain.Next(node)
if nextNode == nil {
return false, nil
}
// A checkpoint must be have at least one block before it.
if node.parent == nil {
return false, nil
}
// A checkpoint must have timestamps for the block and the blocks on
// either side of it in order (due to the median time allowance this is
// not always the case).
prevTime := time.Unix(node.parent.timestamp, 0)
curTime := block.MsgBlock().Header.Timestamp
nextTime := time.Unix(nextNode.timestamp, 0)
if prevTime.After(curTime) || nextTime.Before(curTime) {
return false, nil
}
// A checkpoint must have transactions that only contain standard
// scripts.
for _, tx := range block.Transactions() {
if isNonstandardTransaction(tx) {
return false, nil
}
}
// All of the checks passed, so the block is a candidate.
return true, nil
}