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c7588cbf76
These method allows safe concurrent access to reading and modifying block node statuses. When block statuses get persisted in a later change, the setter methods can be used to mark block nodes as dirty.
308 lines
10 KiB
Go
308 lines
10 KiB
Go
// Copyright (c) 2015-2017 The btcsuite developers
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// Use of this source code is governed by an ISC
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// license that can be found in the LICENSE file.
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package blockchain
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import (
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"math/big"
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"sort"
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"sync"
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"time"
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"github.com/btcsuite/btcd/chaincfg"
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"github.com/btcsuite/btcd/chaincfg/chainhash"
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"github.com/btcsuite/btcd/database"
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"github.com/btcsuite/btcd/wire"
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)
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// blockStatus is a bit field representing the validation state of the block.
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type blockStatus byte
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const (
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// statusDataStored indicates that the block's payload is stored on disk.
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statusDataStored blockStatus = 1 << iota
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// statusValid indicates that the block has been fully validated.
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statusValid
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// statusValidateFailed indicates that the block has failed validation.
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statusValidateFailed
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// statusInvalidAncestor indicates that one of the block's ancestors has
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// has failed validation, thus the block is also invalid.
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statusInvalidAncestor
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// statusNone indicates that the block has no validation state flags set.
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//
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// NOTE: This must be defined last in order to avoid influencing iota.
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statusNone blockStatus = 0
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)
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// HaveData returns whether the full block data is stored in the database. This
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// will return false for a block node where only the header is downloaded or
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// kept.
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func (status blockStatus) HaveData() bool {
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return status&statusDataStored != 0
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}
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// KnownValid returns whether the block is known to be valid. This will return
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// false for a valid block that has not been fully validated yet.
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func (status blockStatus) KnownValid() bool {
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return status&statusValid != 0
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}
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// KnownInvalid returns whether the block is known to be invalid. This may be
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// because the block itself failed validation or any of its ancestors is
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// invalid. This will return false for invalid blocks that have not been proven
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// invalid yet.
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func (status blockStatus) KnownInvalid() bool {
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return status&(statusValidateFailed|statusInvalidAncestor) != 0
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}
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// blockNode represents a block within the block chain and is primarily used to
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// aid in selecting the best chain to be the main chain. The main chain is
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// stored into the block database.
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type blockNode struct {
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// NOTE: Additions, deletions, or modifications to the order of the
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// definitions in this struct should not be changed without considering
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// how it affects alignment on 64-bit platforms. The current order is
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// specifically crafted to result in minimal padding. There will be
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// hundreds of thousands of these in memory, so a few extra bytes of
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// padding adds up.
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// parent is the parent block for this node.
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parent *blockNode
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// hash is the double sha 256 of the block.
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hash chainhash.Hash
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// workSum is the total amount of work in the chain up to and including
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// this node.
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workSum *big.Int
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// height is the position in the block chain.
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height int32
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// Some fields from block headers to aid in best chain selection and
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// reconstructing headers from memory. These must be treated as
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// immutable and are intentionally ordered to avoid padding on 64-bit
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// platforms.
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version int32
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bits uint32
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nonce uint32
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timestamp int64
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merkleRoot chainhash.Hash
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// status is a bitfield representing the validation state of the block. The
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// status field, unlike the other fields, may be written to and so should
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// only be accessed using the concurrent-safe NodeStatus method on
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// blockIndex once the node has been added to the global index.
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status blockStatus
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}
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// initBlockNode initializes a block node from the given header and height. The
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// node is completely disconnected from the chain and the workSum value is just
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// the work for the passed block. The work sum must be updated accordingly when
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// the node is inserted into a chain.
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//
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// This function is NOT safe for concurrent access. It must only be called when
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// initially creating a node.
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func initBlockNode(node *blockNode, blockHeader *wire.BlockHeader, height int32) {
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*node = blockNode{
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hash: blockHeader.BlockHash(),
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workSum: CalcWork(blockHeader.Bits),
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height: height,
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version: blockHeader.Version,
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bits: blockHeader.Bits,
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nonce: blockHeader.Nonce,
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timestamp: blockHeader.Timestamp.Unix(),
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merkleRoot: blockHeader.MerkleRoot,
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}
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}
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// newBlockNode returns a new block node for the given block header. It is
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// completely disconnected from the chain and the workSum value is just the work
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// for the passed block. The work sum must be updated accordingly when the node
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// is inserted into a chain.
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func newBlockNode(blockHeader *wire.BlockHeader, height int32) *blockNode {
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var node blockNode
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initBlockNode(&node, blockHeader, height)
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return &node
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}
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// Header constructs a block header from the node and returns it.
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//
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// This function is safe for concurrent access.
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func (node *blockNode) Header() wire.BlockHeader {
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// No lock is needed because all accessed fields are immutable.
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prevHash := zeroHash
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if node.parent != nil {
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prevHash = &node.parent.hash
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}
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return wire.BlockHeader{
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Version: node.version,
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PrevBlock: *prevHash,
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MerkleRoot: node.merkleRoot,
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Timestamp: time.Unix(node.timestamp, 0),
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Bits: node.bits,
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Nonce: node.nonce,
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}
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}
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// Ancestor returns the ancestor block node at the provided height by following
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// the chain backwards from this node. The returned block will be nil when a
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// height is requested that is after the height of the passed node or is less
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// than zero.
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//
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// This function is safe for concurrent access.
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func (node *blockNode) Ancestor(height int32) *blockNode {
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if height < 0 || height > node.height {
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return nil
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}
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n := node
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for ; n != nil && n.height != height; n = n.parent {
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// Intentionally left blank
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}
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return n
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}
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// RelativeAncestor returns the ancestor block node a relative 'distance' blocks
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// before this node. This is equivalent to calling Ancestor with the node's
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// height minus provided distance.
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//
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// This function is safe for concurrent access.
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func (node *blockNode) RelativeAncestor(distance int32) *blockNode {
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return node.Ancestor(node.height - distance)
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}
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// CalcPastMedianTime calculates the median time of the previous few blocks
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// prior to, and including, the block node.
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//
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// This function is safe for concurrent access.
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func (node *blockNode) CalcPastMedianTime() time.Time {
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// Create a slice of the previous few block timestamps used to calculate
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// the median per the number defined by the constant medianTimeBlocks.
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timestamps := make([]int64, medianTimeBlocks)
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numNodes := 0
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iterNode := node
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for i := 0; i < medianTimeBlocks && iterNode != nil; i++ {
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timestamps[i] = iterNode.timestamp
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numNodes++
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iterNode = iterNode.parent
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}
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// Prune the slice to the actual number of available timestamps which
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// will be fewer than desired near the beginning of the block chain
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// and sort them.
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timestamps = timestamps[:numNodes]
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sort.Sort(timeSorter(timestamps))
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// NOTE: The consensus rules incorrectly calculate the median for even
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// numbers of blocks. A true median averages the middle two elements
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// for a set with an even number of elements in it. Since the constant
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// for the previous number of blocks to be used is odd, this is only an
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// issue for a few blocks near the beginning of the chain. I suspect
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// this is an optimization even though the result is slightly wrong for
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// a few of the first blocks since after the first few blocks, there
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// will always be an odd number of blocks in the set per the constant.
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//
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// This code follows suit to ensure the same rules are used, however, be
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// aware that should the medianTimeBlocks constant ever be changed to an
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// even number, this code will be wrong.
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medianTimestamp := timestamps[numNodes/2]
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return time.Unix(medianTimestamp, 0)
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}
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// blockIndex provides facilities for keeping track of an in-memory index of the
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// block chain. Although the name block chain suggests a single chain of
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// blocks, it is actually a tree-shaped structure where any node can have
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// multiple children. However, there can only be one active branch which does
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// indeed form a chain from the tip all the way back to the genesis block.
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type blockIndex struct {
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// The following fields are set when the instance is created and can't
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// be changed afterwards, so there is no need to protect them with a
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// separate mutex.
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db database.DB
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chainParams *chaincfg.Params
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sync.RWMutex
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index map[chainhash.Hash]*blockNode
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}
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// newBlockIndex returns a new empty instance of a block index. The index will
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// be dynamically populated as block nodes are loaded from the database and
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// manually added.
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func newBlockIndex(db database.DB, chainParams *chaincfg.Params) *blockIndex {
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return &blockIndex{
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db: db,
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chainParams: chainParams,
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index: make(map[chainhash.Hash]*blockNode),
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}
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}
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// HaveBlock returns whether or not the block index contains the provided hash.
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//
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// This function is safe for concurrent access.
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func (bi *blockIndex) HaveBlock(hash *chainhash.Hash) bool {
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bi.RLock()
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_, hasBlock := bi.index[*hash]
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bi.RUnlock()
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return hasBlock
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}
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// LookupNode returns the block node identified by the provided hash. It will
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// return nil if there is no entry for the hash.
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//
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// This function is safe for concurrent access.
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func (bi *blockIndex) LookupNode(hash *chainhash.Hash) *blockNode {
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bi.RLock()
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node := bi.index[*hash]
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bi.RUnlock()
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return node
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}
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// AddNode adds the provided node to the block index. Duplicate entries are not
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// checked so it is up to caller to avoid adding them.
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//
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// This function is safe for concurrent access.
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func (bi *blockIndex) AddNode(node *blockNode) {
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bi.Lock()
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bi.index[node.hash] = node
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bi.Unlock()
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}
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// NodeStatus provides concurrent-safe access to the status field of a node.
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//
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// This function is safe for concurrent access.
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func (bi *blockIndex) NodeStatus(node *blockNode) blockStatus {
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bi.RLock()
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status := node.status
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bi.RUnlock()
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return status
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}
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// SetStatusFlags flips the provided status flags on the block node to on,
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// regardless of whether they were on or off previously. This does not unset any
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// flags currently on.
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//
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// This function is safe for concurrent access.
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func (bi *blockIndex) SetStatusFlags(node *blockNode, flags blockStatus) {
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bi.Lock()
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node.status |= flags
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bi.Unlock()
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}
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// UnsetStatusFlags flips the provided status flags on the block node to off,
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// regardless of whether they were on or off previously.
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//
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// This function is safe for concurrent access.
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func (bi *blockIndex) UnsetStatusFlags(node *blockNode, flags blockStatus) {
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bi.Lock()
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node.status &^= flags
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bi.Unlock()
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}
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