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https://github.com/btcsuite/btcd.git
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b1621332cc
defer's are nice for readability but they do add overhead. This gets rid of defer's where it is just as easy as not to use one.
129 lines
3.4 KiB
Go
129 lines
3.4 KiB
Go
// Copyright (c) 2013-2015 The btcsuite developers
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// Use of this source code is governed by an ISC
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// license that can be found in the LICENSE file.
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package peer
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import (
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"bytes"
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"container/list"
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"fmt"
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"sync"
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"github.com/btcsuite/btcd/wire"
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)
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// mruInventoryMap provides a concurrency safe map that is limited to a maximum
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// number of items with eviction for the oldest entry when the limit is
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// exceeded.
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type mruInventoryMap struct {
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invMtx sync.Mutex
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invMap map[wire.InvVect]*list.Element // nearly O(1) lookups
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invList *list.List // O(1) insert, update, delete
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limit uint
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}
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// String returns the map as a human-readable string.
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//
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// This function is safe for concurrent access.
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func (m *mruInventoryMap) String() string {
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m.invMtx.Lock()
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defer m.invMtx.Unlock()
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lastEntryNum := len(m.invMap) - 1
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curEntry := 0
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buf := bytes.NewBufferString("[")
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for iv := range m.invMap {
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buf.WriteString(fmt.Sprintf("%v", iv))
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if curEntry < lastEntryNum {
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buf.WriteString(", ")
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}
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curEntry++
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}
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buf.WriteString("]")
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return fmt.Sprintf("<%d>%s", m.limit, buf.String())
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}
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// Exists returns whether or not the passed inventory item is in the map.
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//
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// This function is safe for concurrent access.
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func (m *mruInventoryMap) Exists(iv *wire.InvVect) bool {
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m.invMtx.Lock()
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_, exists := m.invMap[*iv]
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m.invMtx.Unlock()
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return exists
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}
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// Add adds the passed inventory to the map and handles eviction of the oldest
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// item if adding the new item would exceed the max limit. Adding an existing
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// item makes it the most recently used item.
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//
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// This function is safe for concurrent access.
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func (m *mruInventoryMap) Add(iv *wire.InvVect) {
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m.invMtx.Lock()
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defer m.invMtx.Unlock()
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// When the limit is zero, nothing can be added to the map, so just
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// return.
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if m.limit == 0 {
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return
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}
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// When the entry already exists move it to the front of the list
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// thereby marking it most recently used.
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if node, exists := m.invMap[*iv]; exists {
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m.invList.MoveToFront(node)
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return
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}
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// Evict the least recently used entry (back of the list) if the the new
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// entry would exceed the size limit for the map. Also reuse the list
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// node so a new one doesn't have to be allocated.
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if uint(len(m.invMap))+1 > m.limit {
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node := m.invList.Back()
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lru := node.Value.(*wire.InvVect)
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// Evict least recently used item.
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delete(m.invMap, *lru)
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// Reuse the list node of the item that was just evicted for the
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// new item.
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node.Value = iv
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m.invList.MoveToFront(node)
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m.invMap[*iv] = node
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return
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}
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// The limit hasn't been reached yet, so just add the new item.
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node := m.invList.PushFront(iv)
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m.invMap[*iv] = node
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return
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}
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// Delete deletes the passed inventory item from the map (if it exists).
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//
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// This function is safe for concurrent access.
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func (m *mruInventoryMap) Delete(iv *wire.InvVect) {
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m.invMtx.Lock()
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if node, exists := m.invMap[*iv]; exists {
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m.invList.Remove(node)
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delete(m.invMap, *iv)
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}
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m.invMtx.Unlock()
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}
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// newMruInventoryMap returns a new inventory map that is limited to the number
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// of entries specified by limit. When the number of entries exceeds the limit,
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// the oldest (least recently used) entry will be removed to make room for the
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// new entry.
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func newMruInventoryMap(limit uint) *mruInventoryMap {
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m := mruInventoryMap{
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invMap: make(map[wire.InvVect]*list.Element),
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invList: list.New(),
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limit: limit,
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}
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return &m
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}
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