btcd/blockchain/difficulty.go
Dave Collins bd4e64d1d4 chainhash: Abstract hash logic to new package. (#729)
This is mostly a backport of some of the same modifications made in
Decred along with a few additional things cleaned up.  In particular,
this updates the code to make use of the new chainhash package.

Also, since this required API changes anyways and the hash algorithm is
no longer tied specifically to SHA, all other functions throughout the
code base which had "Sha" in their name have been changed to Hash so
they are not incorrectly implying the hash algorithm.

The following is an overview of the changes:

- Remove the wire.ShaHash type
- Update all references to wire.ShaHash to the new chainhash.Hash type
- Rename the following functions and update all references:
  - wire.BlockHeader.BlockSha -> BlockHash
  - wire.MsgBlock.BlockSha -> BlockHash
  - wire.MsgBlock.TxShas -> TxHashes
  - wire.MsgTx.TxSha -> TxHash
  - blockchain.ShaHashToBig -> HashToBig
  - peer.ShaFunc -> peer.HashFunc
- Rename all variables that included sha in their name to include hash
  instead
- Update for function name changes in other dependent packages such as
  btcutil
- Update copyright dates on all modified files
- Update glide.lock file to use the required version of btcutil
2016-08-08 14:04:33 -05:00

368 lines
14 KiB
Go

// Copyright (c) 2013-2016 The btcsuite developers
// Use of this source code is governed by an ISC
// license that can be found in the LICENSE file.
package blockchain
import (
"math/big"
"time"
"github.com/btcsuite/btcd/chaincfg/chainhash"
)
const (
// targetTimespan is the desired amount of time that should elapse
// before block difficulty requirement is examined to determine how
// it should be changed in order to maintain the desired block
// generation rate.
targetTimespan = time.Hour * 24 * 14
// targetSpacing is the desired amount of time to generate each block.
targetSpacing = time.Minute * 10
// BlocksPerRetarget is the number of blocks between each difficulty
// retarget. It is calculated based on the desired block generation
// rate.
BlocksPerRetarget = int32(targetTimespan / targetSpacing)
// retargetAdjustmentFactor is the adjustment factor used to limit
// the minimum and maximum amount of adjustment that can occur between
// difficulty retargets.
retargetAdjustmentFactor = 4
// minRetargetTimespan is the minimum amount of adjustment that can
// occur between difficulty retargets. It equates to 25% of the
// previous difficulty.
minRetargetTimespan = int64(targetTimespan / retargetAdjustmentFactor)
// maxRetargetTimespan is the maximum amount of adjustment that can
// occur between difficulty retargets. It equates to 400% of the
// previous difficulty.
maxRetargetTimespan = int64(targetTimespan * retargetAdjustmentFactor)
)
var (
// bigOne is 1 represented as a big.Int. It is defined here to avoid
// the overhead of creating it multiple times.
bigOne = big.NewInt(1)
// oneLsh256 is 1 shifted left 256 bits. It is defined here to avoid
// the overhead of creating it multiple times.
oneLsh256 = new(big.Int).Lsh(bigOne, 256)
)
// HashToBig converts a chainhash.Hash into a big.Int that can be used to
// perform math comparisons.
func HashToBig(hash *chainhash.Hash) *big.Int {
// A Hash is in little-endian, but the big package wants the bytes in
// big-endian, so reverse them.
buf := *hash
blen := len(buf)
for i := 0; i < blen/2; i++ {
buf[i], buf[blen-1-i] = buf[blen-1-i], buf[i]
}
return new(big.Int).SetBytes(buf[:])
}
// CompactToBig converts a compact representation of a whole number N to an
// unsigned 32-bit number. The representation is similar to IEEE754 floating
// point numbers.
//
// Like IEEE754 floating point, there are three basic components: the sign,
// the exponent, and the mantissa. They are broken out as follows:
//
// * the most significant 8 bits represent the unsigned base 256 exponent
// * bit 23 (the 24th bit) represents the sign bit
// * the least significant 23 bits represent the mantissa
//
// -------------------------------------------------
// | Exponent | Sign | Mantissa |
// -------------------------------------------------
// | 8 bits [31-24] | 1 bit [23] | 23 bits [22-00] |
// -------------------------------------------------
//
// The formula to calculate N is:
// N = (-1^sign) * mantissa * 256^(exponent-3)
//
// This compact form is only used in bitcoin to encode unsigned 256-bit numbers
// which represent difficulty targets, thus there really is not a need for a
// sign bit, but it is implemented here to stay consistent with bitcoind.
func CompactToBig(compact uint32) *big.Int {
// Extract the mantissa, sign bit, and exponent.
mantissa := compact & 0x007fffff
isNegative := compact&0x00800000 != 0
exponent := uint(compact >> 24)
// Since the base for the exponent is 256, the exponent can be treated
// as the number of bytes to represent the full 256-bit number. So,
// treat the exponent as the number of bytes and shift the mantissa
// right or left accordingly. This is equivalent to:
// N = mantissa * 256^(exponent-3)
var bn *big.Int
if exponent <= 3 {
mantissa >>= 8 * (3 - exponent)
bn = big.NewInt(int64(mantissa))
} else {
bn = big.NewInt(int64(mantissa))
bn.Lsh(bn, 8*(exponent-3))
}
// Make it negative if the sign bit is set.
if isNegative {
bn = bn.Neg(bn)
}
return bn
}
// BigToCompact converts a whole number N to a compact representation using
// an unsigned 32-bit number. The compact representation only provides 23 bits
// of precision, so values larger than (2^23 - 1) only encode the most
// significant digits of the number. See CompactToBig for details.
func BigToCompact(n *big.Int) uint32 {
// No need to do any work if it's zero.
if n.Sign() == 0 {
return 0
}
// Since the base for the exponent is 256, the exponent can be treated
// as the number of bytes. So, shift the number right or left
// accordingly. This is equivalent to:
// mantissa = mantissa / 256^(exponent-3)
var mantissa uint32
exponent := uint(len(n.Bytes()))
if exponent <= 3 {
mantissa = uint32(n.Bits()[0])
mantissa <<= 8 * (3 - exponent)
} else {
// Use a copy to avoid modifying the caller's original number.
tn := new(big.Int).Set(n)
mantissa = uint32(tn.Rsh(tn, 8*(exponent-3)).Bits()[0])
}
// When the mantissa already has the sign bit set, the number is too
// large to fit into the available 23-bits, so divide the number by 256
// and increment the exponent accordingly.
if mantissa&0x00800000 != 0 {
mantissa >>= 8
exponent++
}
// Pack the exponent, sign bit, and mantissa into an unsigned 32-bit
// int and return it.
compact := uint32(exponent<<24) | mantissa
if n.Sign() < 0 {
compact |= 0x00800000
}
return compact
}
// CalcWork calculates a work value from difficulty bits. Bitcoin increases
// the difficulty for generating a block by decreasing the value which the
// generated hash must be less than. This difficulty target is stored in each
// block header using a compact representation as described in the documentation
// for CompactToBig. The main chain is selected by choosing the chain that has
// the most proof of work (highest difficulty). Since a lower target difficulty
// value equates to higher actual difficulty, the work value which will be
// accumulated must be the inverse of the difficulty. Also, in order to avoid
// potential division by zero and really small floating point numbers, the
// result adds 1 to the denominator and multiplies the numerator by 2^256.
func CalcWork(bits uint32) *big.Int {
// Return a work value of zero if the passed difficulty bits represent
// a negative number. Note this should not happen in practice with valid
// blocks, but an invalid block could trigger it.
difficultyNum := CompactToBig(bits)
if difficultyNum.Sign() <= 0 {
return big.NewInt(0)
}
// (1 << 256) / (difficultyNum + 1)
denominator := new(big.Int).Add(difficultyNum, bigOne)
return new(big.Int).Div(oneLsh256, denominator)
}
// calcEasiestDifficulty calculates the easiest possible difficulty that a block
// can have given starting difficulty bits and a duration. It is mainly used to
// verify that claimed proof of work by a block is sane as compared to a
// known good checkpoint.
func (b *BlockChain) calcEasiestDifficulty(bits uint32, duration time.Duration) uint32 {
// Convert types used in the calculations below.
durationVal := int64(duration)
adjustmentFactor := big.NewInt(retargetAdjustmentFactor)
// The test network rules allow minimum difficulty blocks after more
// than twice the desired amount of time needed to generate a block has
// elapsed.
if b.chainParams.ResetMinDifficulty {
if durationVal > int64(targetSpacing)*2 {
return b.chainParams.PowLimitBits
}
}
// Since easier difficulty equates to higher numbers, the easiest
// difficulty for a given duration is the largest value possible given
// the number of retargets for the duration and starting difficulty
// multiplied by the max adjustment factor.
newTarget := CompactToBig(bits)
for durationVal > 0 && newTarget.Cmp(b.chainParams.PowLimit) < 0 {
newTarget.Mul(newTarget, adjustmentFactor)
durationVal -= maxRetargetTimespan
}
// Limit new value to the proof of work limit.
if newTarget.Cmp(b.chainParams.PowLimit) > 0 {
newTarget.Set(b.chainParams.PowLimit)
}
return BigToCompact(newTarget)
}
// findPrevTestNetDifficulty returns the difficulty of the previous block which
// did not have the special testnet minimum difficulty rule applied.
//
// This function MUST be called with the chain state lock held (for writes).
func (b *BlockChain) findPrevTestNetDifficulty(startNode *blockNode) (uint32, error) {
// Search backwards through the chain for the last block without
// the special rule applied.
iterNode := startNode
for iterNode != nil && iterNode.height%BlocksPerRetarget != 0 &&
iterNode.bits == b.chainParams.PowLimitBits {
// Get the previous block node. This function is used over
// simply accessing iterNode.parent directly as it will
// dynamically create previous block nodes as needed. This
// helps allow only the pieces of the chain that are needed
// to remain in memory.
var err error
iterNode, err = b.getPrevNodeFromNode(iterNode)
if err != nil {
log.Errorf("getPrevNodeFromNode: %v", err)
return 0, err
}
}
// Return the found difficulty or the minimum difficulty if no
// appropriate block was found.
lastBits := b.chainParams.PowLimitBits
if iterNode != nil {
lastBits = iterNode.bits
}
return lastBits, nil
}
// calcNextRequiredDifficulty calculates the required difficulty for the block
// after the passed previous block node based on the difficulty retarget rules.
// This function differs from the exported CalcNextRequiredDifficulty in that
// the exported version uses the current best chain as the previous block node
// while this function accepts any block node.
//
// This function MUST be called with the chain state lock held (for writes).
func (b *BlockChain) calcNextRequiredDifficulty(lastNode *blockNode, newBlockTime time.Time) (uint32, error) {
// Genesis block.
if lastNode == nil {
return b.chainParams.PowLimitBits, nil
}
// Return the previous block's difficulty requirements if this block
// is not at a difficulty retarget interval.
if (lastNode.height+1)%BlocksPerRetarget != 0 {
// The test network rules allow minimum difficulty blocks after
// more than twice the desired amount of time needed to generate
// a block has elapsed.
if b.chainParams.ResetMinDifficulty {
// Return minimum difficulty when more than twice the
// desired amount of time needed to generate a block has
// elapsed.
allowMinTime := lastNode.timestamp.Add(targetSpacing * 2)
if newBlockTime.After(allowMinTime) {
return b.chainParams.PowLimitBits, nil
}
// The block was mined within the desired timeframe, so
// return the difficulty for the last block which did
// not have the special minimum difficulty rule applied.
prevBits, err := b.findPrevTestNetDifficulty(lastNode)
if err != nil {
return 0, err
}
return prevBits, nil
}
// For the main network (or any unrecognized networks), simply
// return the previous block's difficulty requirements.
return lastNode.bits, nil
}
// Get the block node at the previous retarget (targetTimespan days
// worth of blocks).
firstNode := lastNode
for i := int32(0); i < BlocksPerRetarget-1 && firstNode != nil; i++ {
// Get the previous block node. This function is used over
// simply accessing firstNode.parent directly as it will
// dynamically create previous block nodes as needed. This
// helps allow only the pieces of the chain that are needed
// to remain in memory.
var err error
firstNode, err = b.getPrevNodeFromNode(firstNode)
if err != nil {
return 0, err
}
}
if firstNode == nil {
return 0, AssertError("unable to obtain previous retarget block")
}
// Limit the amount of adjustment that can occur to the previous
// difficulty.
actualTimespan := lastNode.timestamp.UnixNano() - firstNode.timestamp.UnixNano()
adjustedTimespan := actualTimespan
if actualTimespan < minRetargetTimespan {
adjustedTimespan = minRetargetTimespan
} else if actualTimespan > maxRetargetTimespan {
adjustedTimespan = maxRetargetTimespan
}
// Calculate new target difficulty as:
// currentDifficulty * (adjustedTimespan / targetTimespan)
// The result uses integer division which means it will be slightly
// rounded down. Bitcoind also uses integer division to calculate this
// result.
oldTarget := CompactToBig(lastNode.bits)
newTarget := new(big.Int).Mul(oldTarget, big.NewInt(adjustedTimespan))
newTarget.Div(newTarget, big.NewInt(int64(targetTimespan)))
// Limit new value to the proof of work limit.
if newTarget.Cmp(b.chainParams.PowLimit) > 0 {
newTarget.Set(b.chainParams.PowLimit)
}
// Log new target difficulty and return it. The new target logging is
// intentionally converting the bits back to a number instead of using
// newTarget since conversion to the compact representation loses
// precision.
newTargetBits := BigToCompact(newTarget)
log.Debugf("Difficulty retarget at block height %d", lastNode.height+1)
log.Debugf("Old target %08x (%064x)", lastNode.bits, oldTarget)
log.Debugf("New target %08x (%064x)", newTargetBits, CompactToBig(newTargetBits))
log.Debugf("Actual timespan %v, adjusted timespan %v, target timespan %v",
time.Duration(actualTimespan), time.Duration(adjustedTimespan),
targetTimespan)
return newTargetBits, nil
}
// CalcNextRequiredDifficulty calculates the required difficulty for the block
// after the end of the current best chain based on the difficulty retarget
// rules.
//
// This function is safe for concurrent access.
func (b *BlockChain) CalcNextRequiredDifficulty(timestamp time.Time) (uint32, error) {
b.chainLock.Lock()
difficulty, err := b.calcNextRequiredDifficulty(b.bestNode, timestamp)
b.chainLock.Unlock()
return difficulty, err
}