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ba5407615d
The doc formatting changes introduced in the recent go version is increasing the diff for all of the new commits. Formatting it all in this commit will help the readability of future PRs by reducing the diff.
396 lines
12 KiB
Go
396 lines
12 KiB
Go
// Copyright (c) 2014-2017 The btcsuite developers
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// Use of this source code is governed by an ISC
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// license that can be found in the LICENSE file.
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package coinset
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import (
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"container/list"
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"errors"
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"sort"
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"github.com/btcsuite/btcd/btcutil"
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"github.com/btcsuite/btcd/chaincfg/chainhash"
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"github.com/btcsuite/btcd/wire"
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)
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// Coin represents a spendable transaction outpoint
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type Coin interface {
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Hash() *chainhash.Hash
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Index() uint32
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Value() btcutil.Amount
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PkScript() []byte
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NumConfs() int64
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ValueAge() int64
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}
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// Coins represents a set of Coins
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type Coins interface {
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Coins() []Coin
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}
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// CoinSet is a utility struct for the modifications of a set of
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// Coins that implements the Coins interface. To create a CoinSet,
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// you must call NewCoinSet with nil for an empty set or a slice of
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// coins as the initial contents.
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//
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// It is important to note that the all the Coins being added or removed
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// from a CoinSet must have a constant ValueAge() during the use of
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// the CoinSet, otherwise the cached values will be incorrect.
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type CoinSet struct {
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coinList *list.List
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totalValue btcutil.Amount
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totalValueAge int64
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}
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// Ensure that CoinSet is a Coins
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var _ Coins = NewCoinSet(nil)
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// NewCoinSet creates a CoinSet containing the coins provided.
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// To create an empty CoinSet, you may pass null as the coins input parameter.
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func NewCoinSet(coins []Coin) *CoinSet {
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newCoinSet := &CoinSet{
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coinList: list.New(),
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totalValue: 0,
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totalValueAge: 0,
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}
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for _, coin := range coins {
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newCoinSet.PushCoin(coin)
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}
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return newCoinSet
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}
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// Coins returns a new slice of the coins contained in the set.
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func (cs *CoinSet) Coins() []Coin {
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coins := make([]Coin, cs.coinList.Len())
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for i, e := 0, cs.coinList.Front(); e != nil; i, e = i+1, e.Next() {
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coins[i] = e.Value.(Coin)
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}
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return coins
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}
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// TotalValue returns the total value of the coins in the set.
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func (cs *CoinSet) TotalValue() (value btcutil.Amount) {
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return cs.totalValue
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}
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// TotalValueAge returns the total value * number of confirmations
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// of the coins in the set.
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func (cs *CoinSet) TotalValueAge() (valueAge int64) {
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return cs.totalValueAge
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}
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// Num returns the number of coins in the set
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func (cs *CoinSet) Num() int {
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return cs.coinList.Len()
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}
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// PushCoin adds a coin to the end of the list and updates
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// the cached value amounts.
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func (cs *CoinSet) PushCoin(c Coin) {
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cs.coinList.PushBack(c)
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cs.totalValue += c.Value()
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cs.totalValueAge += c.ValueAge()
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}
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// PopCoin removes the last coin on the list and returns it.
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func (cs *CoinSet) PopCoin() Coin {
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back := cs.coinList.Back()
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if back == nil {
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return nil
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}
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return cs.removeElement(back)
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}
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// ShiftCoin removes the first coin on the list and returns it.
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func (cs *CoinSet) ShiftCoin() Coin {
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front := cs.coinList.Front()
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if front == nil {
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return nil
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}
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return cs.removeElement(front)
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}
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// removeElement updates the cached value amounts in the CoinSet,
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// removes the element from the list, then returns the Coin that
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// was removed to the caller.
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func (cs *CoinSet) removeElement(e *list.Element) Coin {
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c := e.Value.(Coin)
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cs.coinList.Remove(e)
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cs.totalValue -= c.Value()
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cs.totalValueAge -= c.ValueAge()
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return c
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}
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// NewMsgTxWithInputCoins takes the coins in the CoinSet and makes them
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// the inputs to a new wire.MsgTx which is returned.
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func NewMsgTxWithInputCoins(txVersion int32, inputCoins Coins) *wire.MsgTx {
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msgTx := wire.NewMsgTx(txVersion)
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coins := inputCoins.Coins()
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msgTx.TxIn = make([]*wire.TxIn, len(coins))
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for i, coin := range coins {
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msgTx.TxIn[i] = &wire.TxIn{
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PreviousOutPoint: wire.OutPoint{
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Hash: *coin.Hash(),
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Index: coin.Index(),
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},
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SignatureScript: nil,
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Sequence: wire.MaxTxInSequenceNum,
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}
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}
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return msgTx
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}
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var (
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// ErrCoinsNoSelectionAvailable is returned when a CoinSelector believes there is no
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// possible combination of coins which can meet the requirements provided to the selector.
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ErrCoinsNoSelectionAvailable = errors.New("no coin selection possible")
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)
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// satisfiesTargetValue checks that the totalValue is either exactly the targetValue
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// or is greater than the targetValue by at least the minChange amount.
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func satisfiesTargetValue(targetValue, minChange, totalValue btcutil.Amount) bool {
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return (totalValue == targetValue || totalValue >= targetValue+minChange)
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}
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// CoinSelector is an interface that wraps the CoinSelect method.
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//
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// CoinSelect will attempt to select a subset of the coins which has at
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// least the targetValue amount. CoinSelect is not guaranteed to return a
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// selection of coins even if the total value of coins given is greater
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// than the target value.
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//
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// The exact choice of coins in the subset will be implementation specific.
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//
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// It is important to note that the Coins being used as inputs need to have
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// a constant ValueAge() during the execution of CoinSelect.
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type CoinSelector interface {
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CoinSelect(targetValue btcutil.Amount, coins []Coin) (Coins, error)
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}
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// MinIndexCoinSelector is a CoinSelector that attempts to construct a
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// selection of coins whose total value is at least targetValue and prefers
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// any number of lower indexes (as in the ordered array) over higher ones.
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type MinIndexCoinSelector struct {
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MaxInputs int
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MinChangeAmount btcutil.Amount
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}
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// CoinSelect will attempt to select coins using the algorithm described
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// in the MinIndexCoinSelector struct.
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func (s MinIndexCoinSelector) CoinSelect(targetValue btcutil.Amount, coins []Coin) (Coins, error) {
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cs := NewCoinSet(nil)
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for n := 0; n < len(coins) && n < s.MaxInputs; n++ {
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cs.PushCoin(coins[n])
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if satisfiesTargetValue(targetValue, s.MinChangeAmount, cs.TotalValue()) {
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return cs, nil
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}
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}
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return nil, ErrCoinsNoSelectionAvailable
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}
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// MinNumberCoinSelector is a CoinSelector that attempts to construct
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// a selection of coins whose total value is at least targetValue
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// that uses as few of the inputs as possible.
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type MinNumberCoinSelector struct {
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MaxInputs int
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MinChangeAmount btcutil.Amount
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}
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// CoinSelect will attempt to select coins using the algorithm described
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// in the MinNumberCoinSelector struct.
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func (s MinNumberCoinSelector) CoinSelect(targetValue btcutil.Amount, coins []Coin) (Coins, error) {
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sortedCoins := make([]Coin, 0, len(coins))
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sortedCoins = append(sortedCoins, coins...)
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sort.Sort(sort.Reverse(byAmount(sortedCoins)))
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return MinIndexCoinSelector(s).CoinSelect(targetValue, sortedCoins)
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}
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// MaxValueAgeCoinSelector is a CoinSelector that attempts to construct
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// a selection of coins whose total value is at least targetValue
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// that has as much input value-age as possible.
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//
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// This would be useful in the case where you want to maximize
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// likelihood of the inclusion of your transaction in the next mined
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// block.
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type MaxValueAgeCoinSelector struct {
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MaxInputs int
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MinChangeAmount btcutil.Amount
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}
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// CoinSelect will attempt to select coins using the algorithm described
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// in the MaxValueAgeCoinSelector struct.
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func (s MaxValueAgeCoinSelector) CoinSelect(targetValue btcutil.Amount, coins []Coin) (Coins, error) {
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sortedCoins := make([]Coin, 0, len(coins))
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sortedCoins = append(sortedCoins, coins...)
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sort.Sort(sort.Reverse(byValueAge(sortedCoins)))
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return MinIndexCoinSelector(s).CoinSelect(targetValue, sortedCoins)
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}
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// MinPriorityCoinSelector is a CoinSelector that attempts to construct
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// a selection of coins whose total value is at least targetValue and
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// whose average value-age per input is greater than MinAvgValueAgePerInput.
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// If there is change, it must exceed MinChangeAmount to be a valid selection.
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//
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// When possible, MinPriorityCoinSelector will attempt to reduce the average
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// input priority over the threshold, but no guarantees will be made as to
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// minimality of the selection. The selection below is almost certainly
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// suboptimal.
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type MinPriorityCoinSelector struct {
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MaxInputs int
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MinChangeAmount btcutil.Amount
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MinAvgValueAgePerInput int64
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}
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// CoinSelect will attempt to select coins using the algorithm described
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// in the MinPriorityCoinSelector struct.
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func (s MinPriorityCoinSelector) CoinSelect(targetValue btcutil.Amount, coins []Coin) (Coins, error) {
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possibleCoins := make([]Coin, 0, len(coins))
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possibleCoins = append(possibleCoins, coins...)
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sort.Sort(byValueAge(possibleCoins))
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// find the first coin with sufficient valueAge
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cutoffIndex := -1
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for i := 0; i < len(possibleCoins); i++ {
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if possibleCoins[i].ValueAge() >= s.MinAvgValueAgePerInput {
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cutoffIndex = i
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break
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}
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}
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if cutoffIndex < 0 {
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return nil, ErrCoinsNoSelectionAvailable
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}
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// create sets of input coins that will obey minimum average valueAge
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for i := cutoffIndex; i < len(possibleCoins); i++ {
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possibleHighCoins := possibleCoins[cutoffIndex : i+1]
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// choose a set of high-enough valueAge coins
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highSelect, err := (&MinNumberCoinSelector{
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MaxInputs: s.MaxInputs,
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MinChangeAmount: s.MinChangeAmount,
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}).CoinSelect(targetValue, possibleHighCoins)
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if err != nil {
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// attempt to add available low priority to make a solution
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for numLow := 1; numLow <= cutoffIndex && numLow+(i-cutoffIndex) <= s.MaxInputs; numLow++ {
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allHigh := NewCoinSet(possibleCoins[cutoffIndex : i+1])
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newTargetValue := targetValue - allHigh.TotalValue()
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newMaxInputs := allHigh.Num() + numLow
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if newMaxInputs > numLow {
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newMaxInputs = numLow
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}
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newMinAvgValueAge := ((s.MinAvgValueAgePerInput * int64(allHigh.Num()+numLow)) - allHigh.TotalValueAge()) / int64(numLow)
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// find the minimum priority that can be added to set
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lowSelect, err := (&MinPriorityCoinSelector{
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MaxInputs: newMaxInputs,
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MinChangeAmount: s.MinChangeAmount,
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MinAvgValueAgePerInput: newMinAvgValueAge,
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}).CoinSelect(newTargetValue, possibleCoins[0:cutoffIndex])
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if err != nil {
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continue
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}
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for _, coin := range lowSelect.Coins() {
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allHigh.PushCoin(coin)
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}
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return allHigh, nil
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}
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// oh well, couldn't fix, try to add more high priority to the set.
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} else {
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extendedCoins := NewCoinSet(highSelect.Coins())
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// attempt to lower priority towards target with lowest ones first
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for n := 0; n < cutoffIndex; n++ {
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if extendedCoins.Num() >= s.MaxInputs {
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break
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}
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if possibleCoins[n].ValueAge() == 0 {
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continue
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}
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extendedCoins.PushCoin(possibleCoins[n])
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if extendedCoins.TotalValueAge()/int64(extendedCoins.Num()) < s.MinAvgValueAgePerInput {
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extendedCoins.PopCoin()
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continue
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}
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}
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return extendedCoins, nil
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}
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}
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return nil, ErrCoinsNoSelectionAvailable
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}
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type byValueAge []Coin
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func (a byValueAge) Len() int { return len(a) }
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func (a byValueAge) Swap(i, j int) { a[i], a[j] = a[j], a[i] }
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func (a byValueAge) Less(i, j int) bool { return a[i].ValueAge() < a[j].ValueAge() }
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type byAmount []Coin
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func (a byAmount) Len() int { return len(a) }
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func (a byAmount) Swap(i, j int) { a[i], a[j] = a[j], a[i] }
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func (a byAmount) Less(i, j int) bool { return a[i].Value() < a[j].Value() }
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// SimpleCoin defines a concrete instance of Coin that is backed by a
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// btcutil.Tx, a specific outpoint index, and the number of confirmations
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// that transaction has had.
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type SimpleCoin struct {
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Tx *btcutil.Tx
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TxIndex uint32
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TxNumConfs int64
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}
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// Ensure that SimpleCoin is a Coin
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var _ Coin = &SimpleCoin{}
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// Hash returns the hash value of the transaction on which the Coin is an output
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func (c *SimpleCoin) Hash() *chainhash.Hash {
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return c.Tx.Hash()
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}
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// Index returns the index of the output on the transaction which the Coin represents
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func (c *SimpleCoin) Index() uint32 {
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return c.TxIndex
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}
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// txOut returns the TxOut of the transaction the Coin represents
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func (c *SimpleCoin) txOut() *wire.TxOut {
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return c.Tx.MsgTx().TxOut[c.TxIndex]
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}
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// Value returns the value of the Coin
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func (c *SimpleCoin) Value() btcutil.Amount {
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return btcutil.Amount(c.txOut().Value)
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}
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// PkScript returns the outpoint script of the Coin.
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//
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// This can be used to determine what type of script the Coin uses
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// and extract standard addresses if possible using
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// txscript.ExtractPkScriptAddrs for example.
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func (c *SimpleCoin) PkScript() []byte {
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return c.txOut().PkScript
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}
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// NumConfs returns the number of confirmations that the transaction the Coin references
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// has had.
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func (c *SimpleCoin) NumConfs() int64 {
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return c.TxNumConfs
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}
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// ValueAge returns the product of the value and the number of confirmations. This is
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// used as an input to calculate the priority of the transaction.
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func (c *SimpleCoin) ValueAge() int64 {
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return c.TxNumConfs * int64(c.Value())
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}
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