btcd/blockchain/versionbits.go

328 lines
12 KiB
Go

// Copyright (c) 2016-2017 The btcsuite developers
// Use of this source code is governed by an ISC
// license that can be found in the LICENSE file.
package blockchain
import (
"github.com/btcsuite/btcd/chaincfg"
)
const (
// vbLegacyBlockVersion is the highest legacy block version before the
// version bits scheme became active.
vbLegacyBlockVersion = 4
// vbTopBits defines the bits to set in the version to signal that the
// version bits scheme is being used.
vbTopBits = 0x20000000
// vbTopMask is the bitmask to use to determine whether or not the
// version bits scheme is in use.
vbTopMask = 0xe0000000
// vbNumBits is the total number of bits available for use with the
// version bits scheme.
vbNumBits = 29
)
// bitConditionChecker provides a thresholdConditionChecker which can be used to
// test whether or not a specific bit is set when it's not supposed to be
// according to the expected version based on the known deployments and the
// current state of the chain. This is useful for detecting and warning about
// unknown rule activations.
type bitConditionChecker struct {
bit uint32
chain *BlockChain
}
// Ensure the bitConditionChecker type implements the thresholdConditionChecker
// interface.
var _ thresholdConditionChecker = bitConditionChecker{}
// HasStarted returns true if based on the passed block blockNode the consensus
// is eligible for deployment.
//
// Since this implementation checks for unknown rules, it returns true so
// is always treated as active.
//
// This is part of the thresholdConditionChecker interface implementation.
func (c bitConditionChecker) HasStarted(_ *blockNode) bool {
return true
}
// HasStarted returns true if based on the passed block blockNode the consensus
// is eligible for deployment.
//
// Since this implementation checks for unknown rules, it returns false so the
// rule is always treated as active.
//
// This is part of the thresholdConditionChecker interface implementation.
func (c bitConditionChecker) HasEnded(_ *blockNode) bool {
return false
}
// RuleChangeActivationThreshold is the number of blocks for which the condition
// must be true in order to lock in a rule change.
//
// This implementation returns the value defined by the chain params the checker
// is associated with.
//
// This is part of the thresholdConditionChecker interface implementation.
func (c bitConditionChecker) RuleChangeActivationThreshold() uint32 {
return c.chain.chainParams.RuleChangeActivationThreshold
}
// MinerConfirmationWindow is the number of blocks in each threshold state
// retarget window.
//
// This implementation returns the value defined by the chain params the checker
// is associated with.
//
// This is part of the thresholdConditionChecker interface implementation.
func (c bitConditionChecker) MinerConfirmationWindow() uint32 {
return c.chain.chainParams.MinerConfirmationWindow
}
// Condition returns true when the specific bit associated with the checker is
// set and it's not supposed to be according to the expected version based on
// the known deployments and the current state of the chain.
//
// This function MUST be called with the chain state lock held (for writes).
//
// This is part of the thresholdConditionChecker interface implementation.
func (c bitConditionChecker) Condition(node *blockNode) (bool, error) {
conditionMask := uint32(1) << c.bit
version := uint32(node.version)
if version&vbTopMask != vbTopBits {
return false, nil
}
if version&conditionMask == 0 {
return false, nil
}
expectedVersion, err := c.chain.calcNextBlockVersion(node.parent)
if err != nil {
return false, err
}
return uint32(expectedVersion)&conditionMask == 0, nil
}
// EligibleToActivate returns true if a custom deployment can transition from
// the LockedIn to the Active state. For normal deployments, this always
// returns true. However, some deployments add extra rules like a minimum
// activation height, which can be abstracted into a generic arbitrary check at
// the final state via this method.
//
// This implementation always returns true, as it's used to warn about other
// unknown deployments.
//
// This is part of the thresholdConditionChecker interface implementation.
func (c bitConditionChecker) EligibleToActivate(blkNode *blockNode) bool {
return true
}
// IsSpeedy returns true if this is to be a "speedy" deployment. A speedy
// deployment differs from a regular one in that only after a miner block
// confirmation window can the deployment expire.
//
// This implementation returns false, as we want to always be warned if
// something is about to activate.
//
// This is part of the thresholdConditionChecker interface implementation.
func (c bitConditionChecker) IsSpeedy() bool {
return false
}
// deploymentChecker provides a thresholdConditionChecker which can be used to
// test a specific deployment rule. This is required for properly detecting
// and activating consensus rule changes.
type deploymentChecker struct {
deployment *chaincfg.ConsensusDeployment
chain *BlockChain
}
// Ensure the deploymentChecker type implements the thresholdConditionChecker
// interface.
var _ thresholdConditionChecker = deploymentChecker{}
// HasEnded returns true if the target consensus rule change has expired
// or timed out (at the next window).
//
// This implementation returns the value defined by the specific deployment the
// checker is associated with.
//
// This is part of the thresholdConditionChecker interface implementation.
func (c deploymentChecker) HasStarted(blkNode *blockNode) bool {
// Can't fail as we make sure to set the clock above when we
// instantiate *BlockChain.
header := blkNode.Header()
started, _ := c.deployment.DeploymentStarter.HasStarted(&header)
return started
}
// HasEnded returns true if the target consensus rule change has expired
// or timed out.
//
// This implementation returns the value defined by the specific deployment the
// checker is associated with.
//
// This is part of the thresholdConditionChecker interface implementation.
func (c deploymentChecker) HasEnded(blkNode *blockNode) bool {
// Can't fail as we make sure to set the clock above when we
// instantiate *BlockChain.
header := blkNode.Header()
ended, _ := c.deployment.DeploymentEnder.HasEnded(&header)
return ended
}
// RuleChangeActivationThreshold is the number of blocks for which the condition
// must be true in order to lock in a rule change.
//
// This implementation returns the value defined by the chain params the checker
// is associated with.
//
// This is part of the thresholdConditionChecker interface implementation.
func (c deploymentChecker) RuleChangeActivationThreshold() uint32 {
// Some deployments like taproot used a custom activation threshold
// that overrides the network level threshold.
if c.deployment.CustomActivationThreshold != 0 {
return c.deployment.CustomActivationThreshold
}
return c.chain.chainParams.RuleChangeActivationThreshold
}
// MinerConfirmationWindow is the number of blocks in each threshold state
// retarget window.
//
// This implementation returns the value defined by the chain params the checker
// is associated with.
//
// This is part of the thresholdConditionChecker interface implementation.
func (c deploymentChecker) MinerConfirmationWindow() uint32 {
return c.chain.chainParams.MinerConfirmationWindow
}
// EligibleToActivate returns true if a custom deployment can transition from
// the LockedIn to the Active state. For normal deployments, this always
// returns true. However, some deployments add extra rules like a minimum
// activation height, which can be abstracted into a generic arbitrary check at
// the final state via this method.
//
// This implementation always returns true, unless a minimum activation height
// is specified.
//
// This is part of the thresholdConditionChecker interface implementation.
func (c deploymentChecker) EligibleToActivate(blkNode *blockNode) bool {
// No activation height, so it's always ready to go.
if c.deployment.MinActivationHeight == 0 {
return true
}
// If the _next_ block (as this is the prior block to the one being
// connected is the min height or beyond, then this can activate.
return uint32(blkNode.height)+1 >= c.deployment.MinActivationHeight
}
// IsSpeedy returns true if this is to be a "speedy" deployment. A speedy
// deployment differs from a regular one in that only after a miner block
// confirmation window can the deployment expire. This implementation returns
// true if a min activation height is set.
//
// This is part of the thresholdConditionChecker interface implementation.
func (c deploymentChecker) IsSpeedy() bool {
return (c.deployment.MinActivationHeight != 0 ||
c.deployment.CustomActivationThreshold != 0)
}
// Condition returns true when the specific bit defined by the deployment
// associated with the checker is set.
//
// This is part of the thresholdConditionChecker interface implementation.
func (c deploymentChecker) Condition(node *blockNode) (bool, error) {
conditionMask := uint32(1) << c.deployment.BitNumber
version := uint32(node.version)
return (version&vbTopMask == vbTopBits) && (version&conditionMask != 0),
nil
}
// calcNextBlockVersion calculates the expected version of the block after the
// passed previous block node based on the state of started and locked in
// rule change deployments.
//
// This function differs from the exported CalcNextBlockVersion in that the
// exported version uses the current best chain as the previous block node
// while this function accepts any block node.
//
// This function MUST be called with the chain state lock held (for writes).
func (b *BlockChain) calcNextBlockVersion(prevNode *blockNode) (int32, error) {
// Set the appropriate bits for each actively defined rule deployment
// that is either in the process of being voted on, or locked in for the
// activation at the next threshold window change.
expectedVersion := uint32(vbTopBits)
for id := 0; id < len(b.chainParams.Deployments); id++ {
deployment := &b.chainParams.Deployments[id]
cache := &b.deploymentCaches[id]
checker := deploymentChecker{deployment: deployment, chain: b}
state, err := b.thresholdState(prevNode, checker, cache)
if err != nil {
return 0, err
}
if state == ThresholdStarted || state == ThresholdLockedIn {
expectedVersion |= uint32(1) << deployment.BitNumber
}
}
return int32(expectedVersion), nil
}
// CalcNextBlockVersion calculates the expected version of the block after the
// end of the current best chain based on the state of started and locked in
// rule change deployments.
//
// This function is safe for concurrent access.
func (b *BlockChain) CalcNextBlockVersion() (int32, error) {
b.chainLock.Lock()
version, err := b.calcNextBlockVersion(b.bestChain.Tip())
b.chainLock.Unlock()
return version, err
}
// warnUnknownRuleActivations displays a warning when any unknown new rules are
// either about to activate or have been activated. This will only happen once
// when new rules have been activated and every block for those about to be
// activated.
//
// This function MUST be called with the chain state lock held (for writes)
func (b *BlockChain) warnUnknownRuleActivations(node *blockNode) error {
// Warn if any unknown new rules are either about to activate or have
// already been activated.
for bit := uint32(0); bit < vbNumBits; bit++ {
checker := bitConditionChecker{bit: bit, chain: b}
cache := &b.warningCaches[bit]
state, err := b.thresholdState(node.parent, checker, cache)
if err != nil {
return err
}
switch state {
case ThresholdActive:
if !b.unknownRulesWarned {
log.Warnf("Unknown new rules activated (bit %d)",
bit)
b.unknownRulesWarned = true
}
case ThresholdLockedIn:
window := int32(checker.MinerConfirmationWindow())
activationHeight := window - (node.height % window)
log.Warnf("Unknown new rules are about to activate in "+
"%d blocks (bit %d)", activationHeight, bit)
}
}
return nil
}