The default script builder allocates 500 bytes of memory for each
script. That is quite large for most applications and therefore wastes a
lot of memory when only small scripts are created.
To avoid breaking backward compatibility, we add a new functional option
to the NewScriptBuilder function that allows the user to specify the
initial allocation size.
This converts the majority of script errors from generic errors created
via errors.New and fmt.Errorf to use a concrete type that implements the
error interface with an error code and description.
This allows callers to programmatically detect the type of error via
type assertions and an error code while still allowing the errors to
provide more context.
For example, instead of just having an error the reads "disabled opcode"
as would happen prior to these changes when a disabled opcode is
encountered, the error will now read "attempt to execute disabled opcode
OP_FOO".
While it was previously possible to programmatically detect many errors
due to them being exported, they provided no additional context and
there were also various instances that were just returning errors
created on the spot which callers could not reliably detect without
resorting to looking at the actual error message, which is nearly always
bad practice.
Also, while here, export the MaxStackSize and MaxScriptSize constants
since they can be useful for consumers of the package and perform some
minor cleanup of some of the tests.
Putting the test code in the same package makes it easier for forks
since they don't have to change the import paths as much and it also
gets rid of the need for internal_test.go to bridge.
Also, do some light cleanup on a few tests while here.
This exposes a new function on the ScriptBuilder type named AddOps that
allows multiple opcodes to be added via a single call and adds tests to
exercise the new function.
Finally, it updates a couple of places in the signing code that were
abusing the interface by setting its private script directly to use the
new public function instead.
- Move reference tests to test package since they are intended to
exercise the engine as callers would
- Improve the short form script parsing to allow additional opcodes:
DATA_#, OP_#, FALSE, TRUE
- Make use of a function to decode hex strings rather than manually
defining byte slices
- Update the tests to make use of the short form script parsing logic
rather than manually defining byte slices
- Consistently replace all []byte{} and [][]byte{} with nil
- Define tests only used in a specific function inside that func
- Move invalid flag combination test to engine_test since that is what
it is testing
- Remove all redundant script tests in favor of the JSON-based tests in
the data directory.
- Move several functions from internal_test.go to the test files
associated with what the tests are checking
This commit implements a new type, named scriptNum, for handling all
numeric values used in scripts and converts the code over to make use of
it. This is being done for a few of reasons.
First, the consensus rules for handling numeric values in the scripts
require special handling with subtle semantics. By encapsulating those
details into a type specifically dedicated to that purpose, it
simplifies the code and generally helps prevent improper usage.
Second, the new type is quite a bit more efficient than big.Ints which
are designed to be arbitrarily large and thus involve a lot of heap
allocations and additional multi-precision bookkeeping. Because this
new type is based on an int64, it allows the numbers to be stack
allocated thereby eliminating a lot of GC and also eliminates the extra
multi-precision arithmetic bookkeeping.
The use of an int64 is possible because the consensus rules dictate that
when data is interpreted as a number, it is limited to an int32 even
though results outside of this range are allowed so long as they are not
interpreted as integers again themselves. Thus, the maximum possible
result comes from multiplying a max int32 by itself which safely fits
into an int64 and can then still appropriately provide the serialization
of the larger number as required by consensus.
Finally, it more closely resembles the implementation used by Bitcoin
Core and thus makes is easier to compare the behavior between the two
implementations.
This commit also includes a full suite of tests with 100% coverage of
the semantics of the new type.
This commit contains the entire btcscript repository along with several
changes needed to move all of the files into the txscript directory in
order to prepare it for merging. This does NOT update btcd or any of the
other packages to use the new location as that will be done separately.
- All import paths in the old btcscript test files have been changed to the
new location
- All references to btcscript as the package name have been chagned to
txscript
This is ongoing work toward #214.