Really, it would be nice to pass an interface{} into chain to be given
to us when the callback calls, it would avoid the awkward sidchanneling
through the map and should actually be more efffieint (pointer passing >
hashtable insert, lookup, then remove).
Rather than having all of the various places that print peer figure out
the direction and form the string, centralize it by implementing the
Stringer interface on the peer.
Chain is not concurrency safe, so we move the chainNotifySink handling
into the main blockmanager goroutine. Due to a possible deadlock if the
buffer is filled this still has to be a single channel that isn't linked
to the other ones. There is a possible starvation issue where the main
msgChan gets selected more often than the notification sink, but until
chain is concurrency safe this is rather unavoidable.
Only log errors for most cases if the peer is persisent (and thus requested).
Only log by default after version exchange, and after losing a peer that had
completed version exchange. Make most other messages debug.
Use this information so that we do not request a block per peer we got
an inv for it, makes multi peer much quieter and rather more bandwidth
efficient.
In order to remove a number of possible races we combine blockhandling
an synchandler and use one channel for all messages. This ensures that
all messages from a single peer will be recieved in order. It also
removes the need for a lot of locking between the peer removal code and
the block/inv handlers.
Previously a new goroutine was launched for each notification in order to
avoid blocking chain from continuing while the notification is being
processed. This approach had a couple of issues.
First, since goroutines are not guaranteed to execute in any given order,
the notifications were no longer handled in the same order as they were
sent. For the current code, this is not a problem, but upcoming code that
handles a transaction memory pool, the order needs to be correct.
Second, goroutines are relatively cheap, but it's still quite a bit of
overhead to launch 3-4 goroutines per block.
This commit modifies the handling code to have a single sink executing in
a separate goroutine. The main handler then adds the notifications to a
queue which is processed by the sink. This approach retains the
non-blocking behavior of the previous approach, but also keeps the order
correct and, as an additional benefit, is also more efficient.
This removes a horrible case of reach-around from per into the guts of
the blockmaanger to frob the chain. Soon, when we try to deduplicate the
fetching of blocks from multiple peers this will need decisions made in
a central point.
Discussed at length with davec.
- Remove leftover debug log prints
- Increment waitgroup outside of goroutine
- Various comment and log message consistency
- Combine peer setup and newPeer -> newInboundPeer
- Save and load peers.json to/from cfg.DataDir
- Only claim addrmgr needs more addresses when it has less than 1000
- Add warning if unkown peer on orphan block.
The regression test mode is special in that the 'official' block test
suite requires an empty database to work properly. Rather than having to
manual go delete it before each test, add code to automatically delete the
old regression test database when in regression test mode.
This commit modifies the way the data paths are handled. Since there will
ultimately be more data associated with each network than just the block
database, the data path has been modified to be "namespaced" based on the
network. This allows all data associated with a specific network to
simply use the data path without having to worry about conflicts with data
from other networks.
In addition, this commit renames the block database to "blocks" plus a
suffix which denotes the database type. This prevents issues that would
otherwise arise if the user decides to use a different database type and
a file/folder with the same name already eixsts but is of the old database
type. For most users this won't matter, but it does provide nice
properties for testing and development as well since it makes it easy to
go back and forth between database types.
This commit also includes code to upgrade the old database paths to the
new ones so the change is seamless for the user.
Finally, bump the version to 0.2.0.
This change paves the way for saving more than just the block database to
the filesystem (such as address manager data, index data, etc) where the
name "dbdir" no longer makes sense.
This commit changes the code so that all calls to .Add on waitgroups
happen before the associated goroutines are launched. Doing this after
the goroutine could technically cause a race where the goroutine started
and finished before the main goroutine has a chance to increment the
counter. In our particular case none of the goroutines exit quickly
enough for this to be an issue, but nevertheless the correct way should be
used.
This commit adds support for relaying blocks between peers. It keeps
track of inventory that has either already been advertised to remote peers
or advertised by remote peers using a size-limited most recently used
cache. This helps avoid relaying inventory the peer already knows as
much as possible while not allowing rogue peers to eat up arbitrary
amounts of memory with bogus inventory.
This commit significantly reworks the fetching code to interop better with
bitcoind. In particular, when an inventory message is sent, and the
remote peer requests the final block, the remote peer sends the current
end of the main chain to signal that there are more blocks to get.
Previously this code was automatically requesting more blocks when the
number of in-flight blocks was under a certain threshold. The original
approach does help alleviate delays in the "request final, wait for
orphan, request more" round trip, but due to the aforementioned mechanism,
it leads to double requests and other subtle issues.
This commit modifies the input message handler so that when a remote peer
sends a block, no further messages from that peer are accepted until the
block has been fully processed and therefore known good or bad. This
helps prevent a malicious peer from queueing up a bunch of bad blocks
before disconnecting (or being disconnected) and wasting memory.
Additionally, this behavior is depended on by at least the block
acceptance test tool as the reference implementation processes blocks in
the same thread and therefore blocks further messages until the block has
been fully processed as well.
Previously, the genesis block was only inserted when the database was
created, but it's possible due to rollback that the database is created
and the genesis block insert gets rolled back if the app is existed too
quickly. This commit modifies the logic to test the need for the genesis
block any time the database is loaded and insert it if necessary.