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Add new ScriptBuilder for building custom scripts.
This commit adds a new ScriptBuilder interface that can be used to build custom scripts. It currently is fairly basic, but it allows you to push raw opcodes, ints, and data while respecting canonical encoding. These primitives are sufficient to build any script. This could be improved upon with quite a few things. One example would be functions for certain opcodes that take properly typed parameters to make it harder to create invalid scripts. For now though, it is already quite useful since it handles all of the opcode selection for canonical data pushes and integer encoding. The initial discussion took place in #5.
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scriptbuilder.go
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131
scriptbuilder.go
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// Copyright (c) 2013-2014 Conformal Systems LLC.
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// Use of this source code is governed by an ISC
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// license that can be found in the LICENSE file.
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package btcscript
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import (
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"encoding/binary"
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"math/big"
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)
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const (
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// defaultScriptAlloc is the default size used for the backing array
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// for a script being built by the ScriptBuilder. The array will
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// dynamically grow as needed, but this figure is intended to provide
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// enough space for vast majority of scripts without needing to grow the
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// backing array multiple times.
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defaultScriptAlloc = 500
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)
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// ScriptBuilder provides a facility for building custom scripts. It allows
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// you to push opcodes, ints, and, data while respecting canonical encoding. It
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// does not ensure the script will execute correctly.
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//
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// For example, the following would build a 2-of-3 multisig script for usage in
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// a pay-to-script-hash:
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// builder := btcscript.NewScriptBuilder()
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// builder.PushOp(btcscript.OP_2).PushData(pubKey1).PushData(pubKey2)
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// builder.PushData(pubKey3).PushOp(btcscript.OP_3)
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// builder.PushOp(btcscript.OP_CHECKMULTISIG)
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// fmt.Printf("Final multi-sig script: %x\n", builder.Script())
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type ScriptBuilder struct {
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script []byte
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}
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// PushOp pushes the passed opcode to the end of the script.
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func (b *ScriptBuilder) PushOp(opcode byte) *ScriptBuilder {
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b.script = append(b.script, opcode)
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return b
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}
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// PushData pushes the passed data to the end of the script. It automatically
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// chooses canonical opcodes depending on the length of the data.
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func (b *ScriptBuilder) PushData(data []byte) *ScriptBuilder {
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// Don't modify the script at all if no data was passed.
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dataLen := len(data)
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if dataLen == 0 {
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return b
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}
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// When the data consists of a single number that can be represented
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// by one of the "small integer" opcodes, use that opcode instead of
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// a data push opcode followed by the number.
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if dataLen == 1 && data[0] == 0 {
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b.script = append(b.script, OP_0)
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return b
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} else if dataLen == 1 && data[0] <= 16 {
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b.script = append(b.script, byte((OP_1-1)+data[0]))
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return b
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}
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// Use one of the OP_DATA_# opcodes if the length of the data is small
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// enough so the data push instruction is only a single byte.
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// Otherwise, choose the smallest possible OP_PUSHDATA# opcode that
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// can represent the length of the data.
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if dataLen < OP_PUSHDATA1 {
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b.script = append(b.script, byte((OP_DATA_1-1)+dataLen))
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} else if dataLen <= 0xff {
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b.script = append(b.script, OP_PUSHDATA1, byte(dataLen))
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} else if dataLen <= 0xffff {
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buf := make([]byte, 2)
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binary.LittleEndian.PutUint16(buf, uint16(dataLen))
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b.script = append(b.script, OP_PUSHDATA2)
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b.script = append(b.script, buf...)
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} else {
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buf := make([]byte, 4)
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binary.LittleEndian.PutUint32(buf, uint32(dataLen))
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b.script = append(b.script, OP_PUSHDATA4)
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b.script = append(b.script, buf...)
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}
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// Append the actual data.
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b.script = append(b.script, data...)
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return b
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}
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// PushInt64 pushes the passed integer to the end of the script.
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func (b *ScriptBuilder) PushInt64(val int64) *ScriptBuilder {
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// Fast path for small integers and OP_1NEGATE.
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if val == -1 || (val >= 1 && val <= 16) {
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b.script = append(b.script, byte((OP_1-1)+val))
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return b
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}
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return b.PushData(fromInt(new(big.Int).SetInt64(val)))
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}
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// PushUint64 pushes the passed integer to the end of the script.
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func (b *ScriptBuilder) PushUint64(val uint64) *ScriptBuilder {
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// Fast path for small integers.
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if val == 0 {
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b.script = append(b.script, OP_0)
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return b
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}
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if val >= 1 && val <= 16 {
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b.script = append(b.script, byte((OP_1-1)+val))
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return b
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}
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return b.PushData(fromInt(new(big.Int).SetUint64(val)))
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}
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// Reset resets the script so it has no content.
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func (b *ScriptBuilder) Reset() *ScriptBuilder {
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b.script = b.script[0:0]
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return b
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}
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// Script returns the currently built script.
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func (b *ScriptBuilder) Script() []byte {
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return b.script
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}
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// NewScriptBuilder returns a new instance of a script builder. See
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// ScriptBuilder for details.
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func NewScriptBuilder() *ScriptBuilder {
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return &ScriptBuilder{
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script: make([]byte, 0, defaultScriptAlloc),
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}
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}
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