btcd/blockchain/blockindex.go

466 lines
16 KiB
Go
Raw Normal View History

// Copyright (c) 2015-2017 The btcsuite developers
// Use of this source code is governed by an ISC
// license that can be found in the LICENSE file.
package blockchain
import (
"fmt"
"math/big"
"sort"
"sync"
"time"
"github.com/btcsuite/btcd/chaincfg"
"github.com/btcsuite/btcd/chaincfg/chainhash"
"github.com/btcsuite/btcd/database"
"github.com/btcsuite/btcd/wire"
"github.com/btcsuite/btcutil"
)
// blockNode represents a block within the block chain and is primarily used to
// aid in selecting the best chain to be the main chain. The main chain is
// stored into the block database.
type blockNode struct {
// parent is the parent block for this node.
parent *blockNode
// children contains the child nodes for this node. Typically there
// will only be one, but sometimes there can be more than one and that
// is when the best chain selection algorithm is used.
children []*blockNode
// hash is the double sha 256 of the block.
hash *chainhash.Hash
// parentHash is the double sha 256 of the parent block. This is kept
// here over simply relying on parent.hash directly since block nodes
// are sparse and the parent node might not be in memory when its hash
// is needed.
parentHash *chainhash.Hash
// height is the position in the block chain.
height int32
// workSum is the total amount of work in the chain up to and including
// this node.
workSum *big.Int
// inMainChain denotes whether the block node is currently on the
// the main chain or not. This is used to help find the common
// ancestor when switching chains.
inMainChain bool
// Some fields from block headers to aid in best chain selection and
// reconstructing headers from memory. These must be treated as
// immutable and are intentionally ordered to avoid padding on 64-bit
// platforms.
version int32
bits uint32
nonce uint32
timestamp int64
merkleRoot chainhash.Hash
}
// newBlockNode returns a new block node for the given block header. It is
// completely disconnected from the chain and the workSum value is just the work
// for the passed block. The work sum is updated accordingly when the node is
// inserted into a chain.
func newBlockNode(blockHeader *wire.BlockHeader, blockHash *chainhash.Hash, height int32) *blockNode {
// Make a copy of the hash so the node doesn't keep a reference to part
// of the full block/block header preventing it from being garbage
// collected.
prevHash := blockHeader.PrevBlock
node := blockNode{
hash: blockHash,
parentHash: &prevHash,
workSum: CalcWork(blockHeader.Bits),
height: height,
version: blockHeader.Version,
bits: blockHeader.Bits,
nonce: blockHeader.Nonce,
timestamp: blockHeader.Timestamp.Unix(),
merkleRoot: blockHeader.MerkleRoot,
}
return &node
}
// Header constructs a block header from the node and returns it.
//
// This function is safe for concurrent access.
func (node *blockNode) Header() wire.BlockHeader {
// No lock is needed because all accessed fields are immutable.
return wire.BlockHeader{
Version: node.version,
PrevBlock: *node.parentHash,
MerkleRoot: node.merkleRoot,
Timestamp: time.Unix(node.timestamp, 0),
Bits: node.bits,
Nonce: node.nonce,
}
}
// removeChildNode deletes node from the provided slice of child block
// nodes. It ensures the final pointer reference is set to nil to prevent
// potential memory leaks. The original slice is returned unmodified if node
// is invalid or not in the slice.
//
// This function MUST be called with the block index lock held (for writes).
func removeChildNode(children []*blockNode, node *blockNode) []*blockNode {
if node == nil {
return children
}
// An indexing for loop is intentionally used over a range here as range
// does not reevaluate the slice on each iteration nor does it adjust
// the index for the modified slice.
for i := 0; i < len(children); i++ {
if children[i].hash.IsEqual(node.hash) {
copy(children[i:], children[i+1:])
children[len(children)-1] = nil
return children[:len(children)-1]
}
}
return children
}
// blockIndex provides facilities for keeping track of an in-memory index of the
// block chain. Although the name block chain suggest a single chain of blocks,
// it is actually a tree-shaped structure where any node can have multiple
// children. However, there can only be one active branch which does indeed
// form a chain from the tip all the way back to the genesis block.
type blockIndex struct {
// The following fields are set when the instance is created and can't
// be changed afterwards, so there is no need to protect them with a
// separate mutex.
db database.DB
chainParams *chaincfg.Params
sync.RWMutex
index map[chainhash.Hash]*blockNode
depNodes map[chainhash.Hash][]*blockNode
}
// newBlockIndex returns a new empty instance of a block index. The index will
// be dynamically populated as block nodes are loaded from the database and
// manually added.
func newBlockIndex(db database.DB, chainParams *chaincfg.Params) *blockIndex {
return &blockIndex{
db: db,
chainParams: chainParams,
index: make(map[chainhash.Hash]*blockNode),
depNodes: make(map[chainhash.Hash][]*blockNode),
}
}
// HaveBlock returns whether or not the block index contains the provided hash.
//
// This function is safe for concurrent access.
func (bi *blockIndex) HaveBlock(hash *chainhash.Hash) bool {
bi.RLock()
_, hasBlock := bi.index[*hash]
bi.RUnlock()
return hasBlock
}
// loadBlockNode loads the block identified by hash from the block database,
// creates a block node from it, and updates the block index accordingly. It is
// used mainly to dynamically load previous blocks from the database as they are
// needed to avoid needing to put the entire block index in memory.
//
// This function MUST be called with the block index lock held (for writes).
// The database transaction may be read-only.
func (bi *blockIndex) loadBlockNode(dbTx database.Tx, hash *chainhash.Hash) (*blockNode, error) {
// Load the block header and height from the db.
blockHeader, err := dbFetchHeaderByHash(dbTx, hash)
if err != nil {
return nil, err
}
blockHeight, err := dbFetchHeightByHash(dbTx, hash)
if err != nil {
return nil, err
}
// Create the new block node for the block and set the work.
node := newBlockNode(blockHeader, hash, blockHeight)
node.inMainChain = true
// Add the node to the chain.
// There are a few possibilities here:
// 1) This node is a child of an existing block node
// 2) This node is the parent of one or more nodes
// 3) Neither 1 or 2 is true which implies it's an orphan block and
// therefore is an error to insert into the chain
prevHash := &blockHeader.PrevBlock
if parentNode, ok := bi.index[*prevHash]; ok {
// Case 1 -- This node is a child of an existing block node.
// Update the node's work sum with the sum of the parent node's
// work sum and this node's work, append the node as a child of
// the parent node and set this node's parent to the parent
// node.
node.workSum = node.workSum.Add(parentNode.workSum, node.workSum)
parentNode.children = append(parentNode.children, node)
node.parent = parentNode
} else if childNodes, ok := bi.depNodes[*hash]; ok {
// Case 2 -- This node is the parent of one or more nodes.
// Update the node's work sum by subtracting this node's work
// from the sum of its first child, and connect the node to all
// of its children.
node.workSum.Sub(childNodes[0].workSum, node.workSum)
for _, childNode := range childNodes {
childNode.parent = node
node.children = append(node.children, childNode)
}
} else {
// Case 3 -- The node doesn't have a parent and is not the
// parent of another node. This means an arbitrary orphan block
// is trying to be loaded which is not allowed.
str := "loadBlockNode: attempt to insert orphan block %v"
return nil, AssertError(fmt.Sprintf(str, hash))
}
// Add the new node to the indices for faster lookups.
bi.index[*hash] = node
bi.depNodes[*prevHash] = append(bi.depNodes[*prevHash], node)
return node, nil
}
// PrevNodeFromBlock returns a block node for the block previous to the passed
// block (the passed block's parent). When it is already in the memory block
// chain, it simply returns it. Otherwise, it loads the previous block header
// from the block database, creates a new block node from it, and returns it.
// The returned node will be nil if the genesis block is passed.
//
// This function is safe for concurrent access.
func (bi *blockIndex) PrevNodeFromBlock(block *btcutil.Block) (*blockNode, error) {
// Genesis block.
prevHash := &block.MsgBlock().Header.PrevBlock
if prevHash.IsEqual(zeroHash) {
return nil, nil
}
bi.Lock()
defer bi.Unlock()
// Return the existing previous block node if it's already there.
if bn, ok := bi.index[*prevHash]; ok {
return bn, nil
}
// Dynamically load the previous block from the block database, create
// a new block node for it, and update the memory chain accordingly.
var prevBlockNode *blockNode
err := bi.db.View(func(dbTx database.Tx) error {
var err error
prevBlockNode, err = bi.loadBlockNode(dbTx, prevHash)
return err
})
return prevBlockNode, err
}
// prevNodeFromNode returns a block node for the block previous to the
// passed block node (the passed block node's parent). When the node is already
// connected to a parent, it simply returns it. Otherwise, it loads the
// associated block from the database to obtain the previous hash and uses that
// to dynamically create a new block node and return it. The memory block
// chain is updated accordingly. The returned node will be nil if the genesis
// block is passed.
//
// This function MUST be called with the block index lock held (for writes).
func (bi *blockIndex) prevNodeFromNode(node *blockNode) (*blockNode, error) {
// Return the existing previous block node if it's already there.
if node.parent != nil {
return node.parent, nil
}
// Genesis block.
if node.hash.IsEqual(bi.chainParams.GenesisHash) {
return nil, nil
}
// Dynamically load the previous block from the block database, create
// a new block node for it, and update the memory chain accordingly.
var prevBlockNode *blockNode
err := bi.db.View(func(dbTx database.Tx) error {
var err error
prevBlockNode, err = bi.loadBlockNode(dbTx, node.parentHash)
return err
})
return prevBlockNode, err
}
// PrevNodeFromNode returns a block node for the block previous to the
// passed block node (the passed block node's parent). When the node is already
// connected to a parent, it simply returns it. Otherwise, it loads the
// associated block from the database to obtain the previous hash and uses that
// to dynamically create a new block node and return it. The memory block
// chain is updated accordingly. The returned node will be nil if the genesis
// block is passed.
//
// This function is safe for concurrent access.
func (bi *blockIndex) PrevNodeFromNode(node *blockNode) (*blockNode, error) {
bi.Lock()
node, err := bi.prevNodeFromNode(node)
bi.Unlock()
return node, err
}
// RelativeNode returns the ancestor block a relative 'distance' blocks before
// the passed anchor block. While iterating backwards through the chain, any
// block nodes which aren't in the memory chain are loaded in dynamically.
//
// This function is safe for concurrent access.
func (bi *blockIndex) RelativeNode(anchor *blockNode, distance uint32) (*blockNode, error) {
bi.Lock()
defer bi.Unlock()
iterNode := anchor
err := bi.db.View(func(dbTx database.Tx) error {
// Walk backwards in the chian until we've gone 'distance'
// steps back.
var err error
for i := distance; i > 0; i-- {
switch {
// If the parent of this node has already been loaded
// into memory, then we can follow the link without
// hitting the database.
case iterNode.parent != nil:
iterNode = iterNode.parent
// If this node is the genesis block, then we can't go
// back any further, so we exit immediately.
case iterNode.hash.IsEqual(bi.chainParams.GenesisHash):
return nil
// Otherwise, load the block node from the database,
// pulling it into the memory cache in the processes.
default:
iterNode, err = bi.loadBlockNode(dbTx,
iterNode.parentHash)
if err != nil {
return err
}
}
}
return nil
})
if err != nil {
return nil, err
}
return iterNode, nil
}
// AncestorNode returns the ancestor block node at the provided height by
// following the chain backwards from the given node while dynamically loading
// any pruned nodes from the database and updating the memory block chain as
// needed. The returned block will be nil when a height is requested that is
// after the height of the passed node or is less than zero.
//
// This function is safe for concurrent access.
func (bi *blockIndex) AncestorNode(node *blockNode, height int32) (*blockNode, error) {
// Nothing to do if the requested height is outside of the valid range.
if height > node.height || height < 0 {
return nil, nil
}
// Iterate backwards until the requested height is reached.
bi.Lock()
iterNode := node
for iterNode != nil && iterNode.height > height {
var err error
iterNode, err = bi.prevNodeFromNode(iterNode)
if err != nil {
break
}
}
bi.Unlock()
return iterNode, nil
}
// AddNode adds the provided node to the block index. Duplicate entries are not
// checked so it is up to caller to avoid adding them.
//
// This function is safe for concurrent access.
func (bi *blockIndex) AddNode(node *blockNode) {
bi.Lock()
bi.index[*node.hash] = node
if prevHash := node.parentHash; prevHash != nil && *prevHash != *zeroHash {
bi.depNodes[*prevHash] = append(bi.depNodes[*prevHash], node)
}
bi.Unlock()
}
// LookupNode returns the block node identified by the provided hash. It will
// return nil if there is no entry for the hash.
//
// This function is safe for concurrent access.
func (bi *blockIndex) LookupNode(hash *chainhash.Hash) *blockNode {
bi.RLock()
node := bi.index[*hash]
bi.RUnlock()
return node
}
// CalcPastMedianTime calculates the median time of the previous few blocks
// prior to, and including, the passed block node.
//
// This function is safe for concurrent access.
func (bi *blockIndex) CalcPastMedianTime(startNode *blockNode) (time.Time, error) {
// Genesis block.
if startNode == nil {
return bi.chainParams.GenesisBlock.Header.Timestamp, nil
}
// Create a slice of the previous few block timestamps used to calculate
// the median per the number defined by the constant medianTimeBlocks.
timestamps := make([]int64, medianTimeBlocks)
numNodes := 0
iterNode := startNode
bi.Lock()
for i := 0; i < medianTimeBlocks && iterNode != nil; i++ {
timestamps[i] = iterNode.timestamp
numNodes++
// Get the previous block node. This function is used over
// simply accessing iterNode.parent directly as it will
// dynamically create previous block nodes as needed. This
// helps allow only the pieces of the chain that are needed
// to remain in memory.
var err error
iterNode, err = bi.prevNodeFromNode(iterNode)
if err != nil {
bi.Unlock()
log.Errorf("prevNodeFromNode: %v", err)
return time.Time{}, err
}
}
bi.Unlock()
// Prune the slice to the actual number of available timestamps which
// will be fewer than desired near the beginning of the block chain
// and sort them.
timestamps = timestamps[:numNodes]
sort.Sort(timeSorter(timestamps))
// NOTE: The consensus rules incorrectly calculate the median for even
// numbers of blocks. A true median averages the middle two elements
// for a set with an even number of elements in it. Since the constant
// for the previous number of blocks to be used is odd, this is only an
// issue for a few blocks near the beginning of the chain. I suspect
// this is an optimization even though the result is slightly wrong for
// a few of the first blocks since after the first few blocks, there
// will always be an odd number of blocks in the set per the constant.
//
// This code follows suit to ensure the same rules are used, however, be
// aware that should the medianTimeBlocks constant ever be changed to an
// even number, this code will be wrong.
medianTimestamp := timestamps[numNodes/2]
return time.Unix(medianTimestamp, 0), nil
}