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Remove DevEnv.isDaoActivated()
from combined if statements with &&
as isDaoActivated is always true
In case of a `||` the statement gets removed as it always is true. At getUserPaymentAccounts we refactor further the steam to a HashSet constructor operation as the filter method gets removed. Signed-off-by: HenrikJannsen <boilingfrog@gmx.com>
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@ -41,15 +41,13 @@ import bisq.core.util.coin.CoinFormatter;
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import bisq.network.p2p.P2PService;
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import bisq.common.app.DevEnv;
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import com.google.inject.Inject;
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import javax.inject.Named;
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import java.util.HashSet;
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import java.util.Objects;
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import java.util.Set;
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import java.util.stream.Collectors;
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/**
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* Domain for that UI element.
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@ -91,8 +89,6 @@ class CreateOfferDataModel extends MutableOfferDataModel {
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@Override
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protected Set<PaymentAccount> getUserPaymentAccounts() {
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return Objects.requireNonNull(user.getPaymentAccounts()).stream()
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.filter(account -> !account.getPaymentMethod().isBsqSwap() || DevEnv.isDaoActivated())
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.collect(Collectors.toSet());
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return new HashSet<>(Objects.requireNonNull(user.getPaymentAccounts()));
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}
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}
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@ -12,8 +12,6 @@ import bisq.core.dao.state.model.blockchain.Block;
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import bisq.core.locale.Res;
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import bisq.core.user.Preferences;
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import bisq.common.app.DevEnv;
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import javax.inject.Inject;
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import javax.inject.Singleton;
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@ -64,7 +62,7 @@ public class DaoPresentation implements DaoStateListener {
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this.daoStateService = daoStateService;
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preferences.getDontShowAgainMapAsObservable().addListener((MapChangeListener<? super String, ? super Boolean>) change -> {
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if (change.getKey().equals(DAO_NEWS) && DevEnv.isDaoActivated()) {
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if (change.getKey().equals(DAO_NEWS)) {
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// devs enable this when a news badge is required
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// showNotification.set(!change.wasAdded());
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showNotification.set(false);
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@ -1047,7 +1047,7 @@ public class PreferencesView extends ActivatableViewAndModel<GridPane, Preferenc
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}
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private void activateDaoPreferences() {
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daoActivatedToggleButton.setSelected(DevEnv.isDaoActivated());
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daoActivatedToggleButton.setSelected(true);
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daoActivatedToggleButton.setOnAction(e -> {
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// We do not use preferences as we need to handle the value at startup before preferences are loaded,
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// so we write the option to the properties file. If the program argument is set it has higher priority
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