BlueWallet/screen/wallets/provideEntropy.js
2020-11-11 16:55:34 +00:00

362 lines
9.7 KiB
JavaScript

import React, { useReducer, useState } from 'react';
import PropTypes from 'prop-types';
import BN from 'bignumber.js';
import { Dimensions, PixelRatio, View, ScrollView, Text, Image, TouchableOpacity, StyleSheet, useWindowDimensions } from 'react-native';
import { Icon } from 'react-native-elements';
import { useNavigation, useRoute, useTheme } from '@react-navigation/native';
import { BlueCurrentTheme } from '../../components/themes';
import { FContainer, FButton } from '../../components/FloatButtons';
import { BlueSpacing20, SafeBlueArea, BlueNavigationStyle, BlueTabs } from '../../BlueComponents';
import loc from '../../loc';
const ENTROPY_LIMIT = 256;
const shiftLeft = (value, places) => value.multipliedBy(2 ** places);
const shiftRight = (value, places) => value.div(2 ** places).dp(0, BN.ROUND_DOWN);
const initialState = { entropy: BN(0), bits: 0, items: [] };
export const eReducer = (state = initialState, action) => {
switch (action.type) {
case 'push': {
let { value, bits } = action;
if (value >= 2 ** bits) {
throw new TypeError("Can't push value exceeding size in bits");
}
if (state.bits === ENTROPY_LIMIT) return state;
if (state.bits + bits > ENTROPY_LIMIT) {
value = shiftRight(BN(value), bits + state.bits - ENTROPY_LIMIT);
bits = ENTROPY_LIMIT - state.bits;
}
const entropy = shiftLeft(state.entropy, bits).plus(value);
const items = [...state.items, bits];
return { entropy, bits: state.bits + bits, items };
}
case 'pop': {
if (state.bits === 0) return state;
const bits = state.items.pop();
const entropy = shiftRight(state.entropy, bits);
return { entropy, bits: state.bits - bits, items: [...state.items] };
}
default:
return state;
}
};
export const entropyToHex = ({ entropy, bits }) => {
if (bits === 0) return '0x';
const hex = entropy.toString(16);
const hexSize = Math.floor((bits - 1) / 4) + 1;
return '0x' + '0'.repeat(hexSize - hex.length) + hex;
};
export const getEntropy = (number, base) => {
if (base === 1) return null;
let maxPow = 1;
while (2 ** (maxPow + 1) <= base) {
maxPow += 1;
}
let bits = maxPow;
let summ = 0;
while (bits >= 1) {
const block = 2 ** bits;
if (summ + block > base) {
bits -= 1;
continue;
}
if (number < summ + block) {
return { value: number - summ, bits };
}
summ += block;
bits -= 1;
}
return null;
};
// cut entropy to bytes, convert to Buffer
export const convertToBuffer = ({ entropy, bits }) => {
if (bits < 8) return Buffer.from([]);
const bytes = Math.floor(bits / 8);
// convert to byte array
let arr = [];
const ent = entropy.toString(16).split('').reverse();
ent.forEach((v, index) => {
if (index % 2 === 1) {
arr[0] = v + arr[0];
} else {
arr.unshift(v);
}
});
arr = arr.map(i => parseInt(i, 16));
if (arr.length > bytes) {
arr.shift();
} else if (arr.length < bytes) {
const zeros = [...Array(bytes - arr.length)].map(() => 0);
arr = [...zeros, ...arr];
}
return Buffer.from(arr);
};
const Coin = ({ push }) => (
<View style={styles.coinRoot}>
<TouchableOpacity onPress={() => push(getEntropy(0, 2))} style={styles.coinBody}>
<Image style={styles.coinImage} source={require('../../img/coin1.png')} />
</TouchableOpacity>
<TouchableOpacity onPress={() => push(getEntropy(1, 2))} style={styles.coinBody}>
<Image style={styles.coinImage} source={require('../../img/coin2.png')} />
</TouchableOpacity>
</View>
);
Coin.propTypes = {
push: PropTypes.func.isRequired,
};
const Dice = ({ push, sides }) => {
const { width } = useWindowDimensions();
const { colors } = useTheme();
const diceWidth = width / 4;
const stylesHook = StyleSheet.create({
dice: {
borderColor: colors.buttonBackgroundColor,
},
diceText: {
color: colors.foregroundColor,
},
diceContainer: {
backgroundColor: colors.elevated,
},
});
const diceIcon = i => {
switch (i) {
case 1:
return 'dice-one';
case 2:
return 'dice-two';
case 3:
return 'dice-three';
case 4:
return 'dice-four';
case 5:
return 'dice-five';
default:
return 'dice-six';
}
};
return (
<ScrollView contentContainerStyle={[styles.diceContainer, stylesHook.diceContainer]}>
{[...Array(sides)].map((_, i) => (
<TouchableOpacity key={i} onPress={() => push(getEntropy(i, sides))}>
<View style={[styles.diceRoot, { width: diceWidth }]}>
{sides === 6 ? (
<Icon style={styles.diceIcon} name={diceIcon(i + 1)} size={70} color="grey" type="font-awesome-5" />
) : (
<View style={[styles.dice, stylesHook.dice]}>
<Text style={stylesHook.diceText}>{i + 1}</Text>
</View>
)}
</View>
</TouchableOpacity>
))}
</ScrollView>
);
};
Dice.propTypes = {
sides: PropTypes.number.isRequired,
push: PropTypes.func.isRequired,
};
const buttonFontSize =
PixelRatio.roundToNearestPixel(Dimensions.get('window').width / 26) > 22
? 22
: PixelRatio.roundToNearestPixel(Dimensions.get('window').width / 26);
const Buttons = ({ pop, save, colors }) => (
<FContainer>
<FButton
onPress={pop}
icon={
<View style={styles.buttonsIcon}>
<Icon name="undo" size={buttonFontSize} type="font-awesome" color={colors.buttonAlternativeTextColor} />
</View>
}
text={loc.entropy.undo}
/>
<FButton
onPress={save}
icon={
<View style={styles.buttonsIcon}>
<Icon name="arrow-down" size={buttonFontSize} type="font-awesome" color={colors.buttonAlternativeTextColor} />
</View>
}
text={loc.entropy.save}
/>
</FContainer>
);
Buttons.propTypes = {
pop: PropTypes.func.isRequired,
save: PropTypes.func.isRequired,
colors: PropTypes.shape.isRequired,
};
const Entropy = () => {
const [entropy, dispatch] = useReducer(eReducer, initialState);
const { onGenerated } = useRoute().params;
const navigation = useNavigation();
const [tab, setTab] = useState(1);
const [show, setShow] = useState(false);
const { colors } = useTheme();
const stylesHook = StyleSheet.create({
entropy: {
backgroundColor: colors.inputBackgroundColor,
},
entropyText: {
color: colors.foregroundColor,
},
coinBody: {
borderColor: colors.lightButton,
},
});
const push = v => v && dispatch({ type: 'push', value: v.value, bits: v.bits });
const pop = () => dispatch({ type: 'pop' });
const save = () => {
navigation.pop();
const buf = convertToBuffer(entropy);
onGenerated(buf);
};
const hex = entropyToHex(entropy);
let bits = entropy.bits.toString();
bits = ' '.repeat(bits.length < 3 ? 3 - bits.length : 0) + bits;
return (
<SafeBlueArea>
<BlueSpacing20 />
<TouchableOpacity onPress={() => setShow(!show)}>
<View style={[styles.entropy, stylesHook.entropy]}>
<Text style={[styles.entropyText, stylesHook.entropyText]}>{show ? hex : `${bits} of 256 bits`}</Text>
</View>
</TouchableOpacity>
<BlueTabs
active={tab}
onSwitch={setTab}
tabs={[
({ active }) => (
<Icon name="toll" type="material" color={active ? colors.buttonAlternativeTextColor : colors.buttonBackgroundColor} />
),
({ active }) => (
<Icon name="dice" type="font-awesome-5" color={active ? colors.buttonAlternativeTextColor : colors.buttonBackgroundColor} />
),
({ active }) => (
<Icon name="dice-d20" type="font-awesome-5" color={active ? colors.buttonAlternativeTextColor : colors.buttonBackgroundColor} />
),
]}
/>
{tab === 0 && <Coin push={push} />}
{tab === 1 && <Dice sides={6} push={push} />}
{tab === 2 && <Dice sides={20} push={push} />}
<Buttons pop={pop} save={save} colors={colors} />
</SafeBlueArea>
);
};
Entropy.propTypes = {
navigation: PropTypes.shape({
navigate: PropTypes.func,
goBack: PropTypes.func,
}),
};
Entropy.navigationOptions = () => ({
...BlueNavigationStyle(),
title: loc.entropy.title,
});
const styles = StyleSheet.create({
entropy: {
padding: 5,
marginLeft: 10,
marginRight: 10,
borderRadius: 9,
minHeight: 49,
paddingHorizontal: 8,
justifyContent: 'center',
flexDirection: 'row',
alignItems: 'center',
},
entropyText: {
fontSize: 15,
fontFamily: 'Courier',
},
coinRoot: {
flex: 1,
justifyContent: 'center',
flexDirection: 'row',
flexWrap: 'wrap',
},
coinBody: {
flex: 0.33,
justifyContent: 'center',
alignItems: 'center',
aspectRatio: 1,
borderWidth: 1,
borderRadius: 5,
borderColor: BlueCurrentTheme.colors.lightButton,
margin: 10,
padding: 10,
maxWidth: 100,
maxHeight: 100,
},
coinImage: {
aspectRatio: 1,
width: '100%',
height: '100%',
borderRadius: 75,
},
diceContainer: {
alignItems: 'flex-start',
flexDirection: 'row',
flexWrap: 'wrap',
justifyContent: 'center',
paddingBottom: 100,
},
diceRoot: {
aspectRatio: 1,
maxWidth: 100,
maxHeight: 100,
},
dice: {
margin: 3,
borderWidth: 1,
borderRadius: 5,
justifyContent: 'center',
alignItems: 'center',
aspectRatio: 1,
borderColor: BlueCurrentTheme.colors.buttonBackgroundColor,
},
diceIcon: {
margin: 3,
justifyContent: 'center',
alignItems: 'center',
aspectRatio: 1,
color: 'grey',
},
buttonsIcon: {
backgroundColor: 'transparent',
transform: [{ rotate: '-45deg' }],
alignItems: 'center',
},
});
export default Entropy;